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Open file (521.07 KB 1264x864 Spyro.gif)
Anonymous 09/02/2019 (Mon) 09:31:42 No.797
>Spyro Reignited comes out tomorrow on PC
Are you ready to learn about ethno nationalism?
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>learning about ethno nationalism
>In spyro of all fucking things
Ok what the fuck is going on now, I thought I was awake.
>>808
FBI /pol/fag Brenton Tarrant names Spyro between his influences to do the Christchurch shooting.
What's the deal with Spyro anyway over all other platformers at the time anyway?
>>811
It was on the original Playstation where most of the similar games were on N64. Since the PSX got so popular it found a big fan base. I can't remember how many they made for the PSX but I think it got a few sequels on that console. Seemed to be popular with a lot of youngfags.
>>811
Partly furries partly just the enjoyable setting. Mostly furries.
>>812
>where most of the similar games were on N64
err no
>>811
It's a mix of reasons I think, not any one reason in particular. It was less difficult and "on rails" than Crash Bandicoot, and less linear and sluggish than Croc. A lot of other 3D platformer/collectathons on PS1 still played like then-outdated 2D platformers, whereas Spyro let you run and glide around almost anywhere you wanted to, a la SM64. The levels were very visually appealing, with well-chosen colour palettes and an impressive draw distance (for the time). The soundtrack was very unique and distinct, it had a lot of charm and rarely felt repetitive. Spyro himself had a cool design, a four-legged dragon was very different to the humans and anthropomorphic bipeds found in most other games. There was also the marketing, Spyro had a lot more real-world presence than most other games of it's ilk.

>>812
There were two sequels on PS1, the second game was pretty good, but felt like it was only 3/4 of a full game. The third one was Spyro: Year of the Minigames, complete with obligatory THPS-style skateboarding. I didn't like that game at all, felt like a bastardisation.

>>831
I think he has a point. I don't know the exact quantity on each system, but the "3D platformer/collectathon with open level design" games on N64 were some of the biggest games on the system, whereas many of the ones on PS1 were more obscure and less marketed.
>>832
>but felt like it was only 3/4 of a full game.
They had to scrape a whole world from the second, which is why you have only 3 boss fights instead of four. Damn shame they didn't add the world into the remake.
>>832
>but the "3D platformer/collectathon with open level design" games on N64 were some of the biggest games on the system
There are like 4 while PS has countless heaps of early 3D platformers.
>the ones on PS1 were more obscure and less marketed
I don't see what marketing has to do with the fact
>>837
You're looking at it with the benefit of 20 years since it was out. When the PSX first got popular it wasn't known for 3D platformers. Mario 64 was the only one going until a bunch of others copied it.
>>838
>we're now talking about launch titles for some reason
nice goalpost movage but not really
>>839
Spyro was 2 years after Mario 64. That's about how long it took for other people to copy what was good about Mario 64. I know you were too young to be around for early PSX but most of the games boiled down to
>arcade ports
>bunch of bad attempts at movement in 3D
>2D stuff
It took everyone a couple of years to figure 3D out. Spyro was one of the early ones on the PSX that was well put together. Hence why it became the game you kept around for the 5 year old and why it got so popular.
>>837
>There are like 4 while PS has countless heaps of early 3D platformers.
List them for each platform.
>>808
It's a meme, you dip.
>>850
Anon, please don't post that for now. We asked another board not to upload it. See:
>>>/fascist/13
>While I respect your right to free speech, let's just not post manifestos until the dust settles. Some people from other imageboards are looking for an opening to snitch on JulayWorld out of spite and hosting the manifesto wouldn't be the best thing to do right now. After the 8chan hearing stuff blows over you can post it again, and you're free to post anything else that you'd like.
>>853
Okay. Sorry, Yenpockets.
Shitposting about Brenton is okay though, right?
>>837
>PS has countless heaps of early 3D platformers
It didn't really, not fully 3D ones where you could actually move around in three dimensions, as opposed to just left-to-right on a 2D plane. The few that did exist weren't anywhere near as popular as Crash, Spyro, and Croc. Off the top of my head, I don't think there's a single other PS1 exclusive 3D platformer even in the same league as those three in terms of popularity and sales, and that's really all that matters when it comes to publishers deciding to remake old games. That and licensing, and for that reason I don't think we'll be seeing a Croc remake any time soon.
>I don't see what marketing has to do with the fact
Without marketing, it probably wouldn't have been as popular as it was. You had to have articles and ads in magazines, TV commercials, and real store presence for people to hear about games back then. A lot of great games didn't get any of that that and flew under the radar, hence all the "hidden gems" coverage you see around now.

>>850
>not "you dork"
Missed opportunity.
>>860
Arguably Crash isn't truly a 3D platformer either when you consider it's almost 2.5D take on the gameplay.
>>860
>It didn't really
It did really
>>861
Yeah I said as much in >>832 , it's basically an obstacle course down a corridor. It does have a little bit of 3D movement though, more than a lot of other "3D" platformers of that era.

>>862
Let's hear them then, what are some of the numerous PS1-exclusive 3D platformers that should have remade instead of Spyro? Ones that would actually generate the same or greater level of demand, and would be sensible business decisions, not just games you personally liked.
>>838
>>840
>>860
You people are forgetting that the first Tomb Raider came out in the same year as Mario 64, in fact in Europe it came out earlier and easily beat it in popularity during the entire 5th Console Generation.
While being marketed as an Action Adventure you basically do the same stuff except without the hub world(if you ignore Croft Manor), but the way it was presented changed the way 3D games in the Playstation Ecosystem tried to compete with one another. That is also why it is no wonder to me that during the 5th Generation I never heard anyone praising Mario 64 despite owning both consoles, the Playstation One had so many genre defining Game Series, that the stuff on the N64 hardly fazed anyone. It wasn't until the end of the 7th Generation when Speedruns became popular and people turned to older Games because contemporary Games became shit, that I heard people claim how groundbreaking Mario 64 allegedly was.
>>875
Europe is a special case. Nintendo was never really as popular as Sega and Sony certainly not by the time of the N64. Also tomb raider is a bit more like a losw placed puzzle platformer in a way.
>While being marketed as an Action Adventure you basically do the same stuff except without the hub world(if you ignore Croft Manor), but the way it was presented changed the way 3D games in the Playstation Ecosystem tried to compete with one another. That is also why it is no wonder to me that during the 5th Generation I never heard anyone praising Mario 64 despite owning both consoles, the Playstation One had so many genre defining Game Series, that the stuff on the N64 hardly fazed anyone. It wasn't until the end of the 7th Generation when Speedruns became popular and people turned to older Games because contemporary Games became shit, that I heard people claim how groundbreaking Mario 64 allegedly was.
Are you a bong by some chance? Mario 64 wasn't really relevant here until the current generation of faggots brought up on burger culture grew up.
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>>875
I wasn't forgetting it, it's one of my favourite game of all time. It wasn't a PS1 exclusive though, as popular as it was on there, it also came out on Saturn and PC (had the PC version myself). I'd also file it under "Action Adventure" like you said, it's not strictly a "3D platformer" because of how much shooting and "find the thing to open this door" gameplay there is, and there's no collectable coins/rings/gems/wumpa fruit/whatever like the other games mentioned ITT. Instead, Lara has an inventory with equipment, usable items, and key items, like a traditional adventure game.

TR1 also already got it's own remake in 2007 in the form of Tomb Raider: Anniversary, and there's also the more recent reboot series. Opinions on the reboot games aside, they still sell them with the "Tomb Raider" and "Lara Croft" labels front and centre, so they're sort of "bringing it back", even if they're not remakes, or anything like the classic games at all. It's not like the Spyro series which hadn't seen a real game in ten years, or an actually enjoyable game in almost twenty.

I agree about SM64 though, I never played it until I got into emulators about 10 years after it came out. Didn't see what all the fuss online was about, thought it was shite actually.

>>876
We taking over another thread lads?
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>Engl*sh
>>878
>and there's also the more recent reboot series
You mean Uncharted with tits? I guess Uncharted was Tomb Raider with all the actual gameplay replaced with heavily scripted action sequences so it's just coming full circle.
>Opinions on the reboot games aside, they still sell them with the "Tomb Raider" and "Lara Croft" labels front and centre, so they're sort of "bringing it back", even if they're not remakes, or anything like the classic games at all. It's not like the Spyro series which hadn't seen a real game in ten years, or an actually enjoyable game in almost twenty.
I think it'll be getting a rest again anyway. Most recent games of the reboot series have been flops.
>I agree about SM64 though, I never played it until I got into emulators about 10 years after it came out. Didn't see what all the fuss online was about, thought it was shite actually.
For that sort of game give me Gex 3 any day. Bong VA > American VA.
>>880
>You mean Uncharted with tits? I guess Uncharted was Tomb Raider with all the actual gameplay replaced with heavily scripted action sequences so it's just coming full circle
Always found it kind of funny the way things turned out. You had Prince of Persia in 1989, then Tomb Raider which was like a 3D version of Prince of Persia featuring female Indiana Jones, then an actual Indiana Jones game that's basically a Tomb Raider rip-off, then an actual 3D Prince of Persia heavily inspired by Tomb Raider, then a rebooted Tomb Raider inspired by 3D Prince of Persia, then Uncharted comes out inspired by both (and Indiana Jones again), then Tomb Raider gets rebooted a second time basically being a female Uncharted with a bow and arrow.

And the end result is we have a million very samey third-person action adventure games, where half the game is cutscenes, and the other half is traversing clearly highlighted ledges and walls for no real reason.

>Gex 3
Never played that one actually, only Gex game I had was a pirated NTSC copy of Gex: Enter The Gecko, which was pretty shite. One of the worst parts was his irritating phrases, so maybe I'll check the PAL versions out. I'll never forget when I was a kid though, we all had to do a show & tell thing at school once, and one absolute madman brought in a large poster of Gex with his hands over a topless woman's boobs and revealed it in front of the whole class.
>>876
>Are you a bong by some chance? Mario 64 wasn't really relevant here until the current generation of faggots brought up on burger culture grew up.
Nah German, but I share the same grievances. Many times the burgers/hipsters like to claim things about the Game culture back then, which never happened in my experience.
>>883
>And the end result is we have a million very samey third-person action adventure games, where half the game is cutscenes, and the other half is traversing clearly highlighted ledges and walls for no real reason.
It's honestly pretty depressing. Prince of Persia is either dead or basically replaced by ASSCREED first game was going to be a PoP reboot/spin-off as well.
>so maybe I'll check the PAL versions out.
It's worth it. Gex 1 had the same VA as the burgers, Enter the Gecko and Gex 3 had two different VAs 3 has the man who played Cat in Red Dwarf.
>>884
I just assume Germans played nothing but simulators until 2007.
>>893
>I just assume Germans played nothing but simulators until 2007.
Yeah no, they are a Niche even in Germany.
However since Home Computers were so big in Germany during the 80s and 90s, a whole Computer Games Industry developed that to this days still quietly produces new Games for the genres that were popular back then. The Germans that liked Adventure or Point&Click games back then, didn't automatically jump ship to First Person Shooters just because Doom suddenly got popular.
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>>893
>3 has the man who played Cat in Red Dwarf
Well now I have to play it.

>>895
>still quietly produces new Games for the genres that were popular back then
I didn't know that, that's interesting. UK was the same regarding home computers, right up until things went 3D. Most of our devs and publishers moved their focus to consoles, and over time they all got bought up by big foreign companies and absorbed. I don't think there's a single one left from back then, at least in a recognisable form.
How many hours must you play before you're radicalized? I've played 7 hours of it (according to Steam) and I don't feel any different.
>>957
Keep replaying it. Kids had a lot of free time to spend on a limited amount of games back in the day.
>Genocides golems
>basically liberates an anarchic kingdom and rules over it later
>genocides rhinos in service of a jew
>torches a jew vampire that wants to kill baby dragons to extend her own life
How was this game ever made in the first place
>>1033
Now you make me want to play it anon.
>>957
>radicalized
Ethno-nationalism is and was the norm for most nations of the world since nations were ever founded. Without caring for your people's identity, no nations would survive. Even those that had/have different ethic groups residing in them, still segregate them willingly. Believing in ethnic nationalism isn't being radicalized, its being deradicalized from widespread anti-"insert_country" propaganda.
>>809
>he still thinks tarrant was a le glowing nigger
cuckchan spotted
oh wait, it's a TORpedo, same thing, really
>>838
The PSX was literally known for Crash Bandicoot right out the gates. It was one of the biggest titles on the system. The N64 is only known for 3D platforming because it has so few quality games that Mario 64 stands out among them. You can debate the quality of Rare games, most of them aren't very good and only hold up on nostalgia.

>>840
Comparing Spyro to Mario 64 is insulting to Mario 64. Spyro does very little with it's enviroments that come even close to a Mario 64 level.

>PSX has 2D stuff
Very little of it compared to 3D stuff.

>>876
You keep moving the goal posts for what you think counts as a 3D platformer. You seem to define it as only an open world (as was possible at the time) platformer. But that doesn't stop Crash being 3D.
>>878
Mario 64 at the time was amazing to look at. As a bong I remember going into Choices (Blockbuster) and playing Mario 64 for the first time. It felt like a huge shift in gamin was taking place. Mario had so many movement options and such a large area to explore. It's very hard to capture the differences in technology improvements while looking back at them. The speedrunning kids and nintoddlers circle jerk the game way too hard now, the same way FF7 was circle jerked in the past, but Mario 64 is still worthy of it's place in history.

>>884
Burger globalism fucks up internet history. And it's not helped that European e celebs who cover the history are often trannies or utter faggots like Jim Sterling. So much of our history is being washed away.

>>898
Most the UK studios got fucked by cheap flights to the US. Devs would just move to the USA when they showed any signs of promise
Is Spyro a Soyro now?

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