The game includes three difficulties.
>Basic enemy seedling deals 2 damage
>Blocking reduces this by 1 and super blocking allows you to entirely negate it
>The game is balanced for this
>Accessed by equipping a zero cost medal that's given to you at the beginning of the game
>The medal also increases exp gained, berries dropped, and items dropped
>Basic enemy seedling deals 3 damage, so perfectly blocking without block medals can only reduce its damage, not negate it
>Most enemies have increased health and attack, some increased defense, and some lowered health
>Some enemies have new behaviors, like fake-out attacks
>Accessed and locked in by using a code when inputting your file name
>Exp, berry, and item benefits of the Hard Mode medal
>Basic seedling deals 4 damage, so perfectly super blocking can only reduce it's damage to that of what you'd take in Easy mode without blocking at all
>Most enemies have further increased health and attack
>Superblocking timing might be harder unsure
>Hard Mode medal and Hard Hits medal (which increases berries gain in exchange for -1 defense) become cosmetic gag medals
>Hard Mode medal is not required for rewards from Artis or Hard Mode achievements
There are several codes you can input when naming your file that can greatly increase replayability, if only you could entirely skip cutscenes instead of just fast forwarding text. Most, possibly all of them, can be found in the game, but you can use them immediately on a first playthrough. Caps are important and you can input multiple codes, up to all of them, at once.
>Play on the game's real hard mode
>Medals are randomized save for the Hard Mode medal and possibly the freeze extending medal
>Start with 4 MP and all medals cost 1MP to equip
>Gain no experience and must rank up by paying berries to Eetl once you start chapter 2, but berry gains are doubled
>Gain 1MP per rank and do not gain the few stat bonuses normally granted at some ranks
>Superblocking only, regular timed blocks have no effect
>EXP required to rank up is increased significantly
>Synergizes with Luigi mode by slightly increasing the cost of ranking up
>All PCs, NPCs, and enemies are Tangerin
>While cosmetic only at first glance, the effect this has on animations makes blocking significantly harder
I've ripped all the game's sprites and made a few hundred394 apng animations with them, which I have put on the vola as a zip and will post a sampling of here. I will also put the zip(s) here as (a) hidden archive(s). Not all of them are great and some sprites had miscolored areas in the original sprites, not all of which I could be bothered to fix for animation. I was extremely biased in which sprites I animated and which animations I chose, and may make new animations if requested not that this is even hard or very time consuming. I don't know how to do any animations with 3D elements and avoided anything with multiple moving parts.
MAGNET LINK: magnet:?xt=urn:btih:873f2758f371b33ce8a9d3b9fd2a8797190ff20f&dn=Bug.Fables.The.Everlasting.Sapling-DARKZER0&tr=http%3a%2f%2fbt3.t-ru.org%2fann%3fmagnet
Edited last time by Muses on 01/15/2020 (Wed) 02:11:36.