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Open file (41.29 KB 630x630 4729984_0.jpg)
Free Cities - Pregmod : NoNut November edition Anonymous 11/04/2019 (Mon) 00:33:53 No.2401
OP template: https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt
READ THE FAQ AND README BEFORE POSTING
https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt
https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md
READ THE FAQ AND README BEFORE POSTING
Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com
Furrymod/monster girl conversations are to be held in a separate thread.
Previous thread: >>8

Changelogs
https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/Changelog.txt

Versions:
Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288
Pre-compiled: https://mega.nz/#F!02oXHADI!XYwKOnN6EjxnamxfiTaTGA

Always run Backwards Compatibility when using old saves on a new version.
To upload a file, change the filetype to either .swf or .pdf.
https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt
https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png
https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1
Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389
Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
Edited last time by user2095 on 12/09/2019 (Mon) 11:51:35.
I really want to see more orgasm denial content like frustration and begging to cum
Reposting over here I guess.

>>2368
Looked into it. Says she still has the sympathy ovary implant. It also says she is on contraceptives, which will preempt them from really doing anything.

>>2402
I have a list of things to account for in saRules that relate to that scheduled as a mini update after I finish standardizing the player object. Things like if a slave is even capable of masturbating or just gets to be frustrated because she can't reach.
>>2406
Did I miswrite the rule that's supposed to keep "asexual" implant girls from getting contraceptives?
(slave) => slave.ovaImplant === "asexual" && slave.preg < 1
>>2408
Looks right. Keep in mind that she had a "sympathy" implant, not "asexual".
>>2409
Yeah, her asexual implant vanished
>>2410
I can't find any with it. Nothing is unsetting it that I can find. Going to run more tests.
>>2411
I'm a tard. Obviously adding the sympathy implant overrode the asexual one.
>>2413
That actually shouldn't happen since she technically only has one ovary at that point. Going to make sure that remote surgery respects that.
>>2414
Wouldn't that require having two strings for ovaImplant at once?
>>2416
It checks against != 0, so any existing .ovaImplant will either require the existing one to first be removed or for the whole set of ovaries to be replaced.
Brothel and club advertisements are set to 'stacked'. All brothel and club slaves have stupidly huge tits. Patrons still complaining that not all slaves are stacked.
What gives?
Question,how woukd I increase attraction to femboys/traps without taking gender radicalism?
>>2419
You don't.
Do heavy female hormones cancel out growth stimulants?
>>2432
Not entirely, but it does impede them heavily.
whats the situation on the loli vector art? haven't checked for a couple months
>>2435
Currently unknown. I'll poke again when I set the new FS clothings to an existing vector as a placeholder.
So after supporting the old world general the game said i could sell him slaves but i havent figured out how? Is that just lore?
>>2468
His agent can show up as a buyer when selling slaves.
>>2470
Alright.

Also can you guys add a option for the Madam on the Brothel not to sell herself too?
>>2471
Have at least 5 slaves in it and she will be too busy to do it herself. With too few slaves, having a madam in the first place isn't that great either.
Bit of a general question for the multi-proposal thing; if I proposed to two slaves who were in love with eachother -and- me, would it break them up?
Decided to try a eugenics run, I can not figure out how to submit slaves for inspection, can someone please help me out here?
>>2484
They have to be fertile. Refresh the page and the option should sow up somewhere on their info sheet
Is there a population cap? With the old system apartments had a cap to the amount of citizens and slaves. I can’t find anything in the code mentioning a pop cap.
>>2476
Currently yes as .relationship can not handle multiple pointers.

>>2487
There has got to be something somwhere, but is was reworked and may just ebb and flow.
>>2490
I know. I’ve been looking at the new population code and it’s way to complex for me to make sense of, not even sure if there is a pop cap.
>>2406

Is there going to be an update for ruined orgasm and edging?
>>2506
A minor in terms of expanding saRules to better accommodate what a slave is capable of and may find pleasurable. Another example, a breast fetishist masturbating by playing with their breasts/fuckable nipples.
OP links have the finishing and totally unnecessary parenthesis fucking up the addresses
>>2509
They had been that way for a little while on 8ch, the "error" is a result of LynxChan's rendering engine. Any rate I also used the opporunity to make further modfications to the OP-Pasta.
>>2490
That hurts my soul and I don't know why.
Anyone managed to make save/load from disk work on android?
When choosing which countries/continents will populate your slave pool, will it be possible to combine two or more pre-made populations in the future? (i.e. getting realistic pop from North and South America + Europe)
Just a QOL request, its something that has been bugging me for a while. Could the royal blood recruitment event get the option to buy the royal family only? Having to buy the whole court just to get the queen, prince and princess is annoying.
setting up a "number of virginities taken" leaderboard and then implementing primae noctis for all virgin slaves and free women when?
In the precompiled version, if you buy all the clothing options some won't appear in the rules assistant. Help?
>>2549
Don't think it would be that easy due to weighting. Lot of chinese, in other words.

>>2579
Possible. It is really overloaded in terms of choices right now. May need to reconsider just how the event is handled.

>>2598
When they are actually tracked, perhaps.

>>2605
List of the ones missing?
(73.63 KB 1496x400 RulesAssistant.png)
(73.63 KB 1496x400 RulesAssistant.png)
>>2626
So after compiling my list, I've realized they were there the whole time, just out of order.
I'll include screenshots of the menus for analysis and the text list I've compiled. When reading it, ones mean an item is present, and zeroes mean it is not. The left side is the menu for clothing individual slaves, and the right is the rules assistant. Hopefully this helps you sort out the janky arrangement, cheers.
https://pastebin.com/gyH3vmhy
>>2633
what future society uses body oil?
>>2637
Dunno man, Egyptian Revivalism maybe?
>>2637
Physical Idealism
>>2640
Ah, I see.
Is there a way to forbid sexual encounters for certain slaves? Apparently the daughters I raised in the growing tubes have decided to suck my dick at some point and I didn't realize it.
>>2642
Seriously, I'm relying Surnames to avoid fucking my daughters and the events at week starts don't show them. How do I avoid accidentally porking my daughters?
>>2648
If you're not porking your daughters you're not playing the game right, my dude
>>2642
Another anon made a similar question a few months ago. Contrary to what I thought, nobody suggested a safe way to forbid oral sex.
>>2642
Don't think there is a way to prevent it.
I just raise them and sell them, making sure to sell them into comfy leadership roles.
Alright, how do I make my corporation profitable in pregmod?
>>2598
A virginities taken tracker would be amazing.
Would it be easy to include the prestige type of a "prestigious auction" slave in slave.origin? You can't see the difference between trophy wives, princesses, and former arcology owners currently.
It'd be helpful if it just said "You bought the former $whatever at auction"

>>2675
Escort division, then training division, don't even get into capture and breaking unless slave prices are very high.
>>2678
Will consider things. Still have a whole lot of shoes to write.
I've been gone a few months, what's the status of the nursery? I saw that it got an update, but not what that update included.
>>2681
Bad. Needs a thorough review to make things work. I plan to do it after standardizing the player object.
>>2678
>Would it be easy to include the prestige type of a "prestigious auction" slave in slave.origin? You can't see the difference between trophy wives, princesses, and former arcology owners currently.
>It'd be helpful if it just said "You bought the former $whatever at auction"
I just put that info in custom tags.
>forces to create an account to view the gitgud repository
what the fuck is gitgud's problem?
Is there any chance for the cellblock to have orgasm denial as part of it's punishements?
>>2698
Chastity belts and aphrodisiacs are already in the game
Was the bug fixed that was causing bad weather to prevent immigration, even when Secexp wasn't enabled to let you build better infrastructure?
>>2701
It was established that it had a non-secExp equivalent that you are seeing.
>>2697
I'm looking on the repo all the time, never created an account. Just checked it again now, still seems to be fine.
https://gitgud.io/pregmodfan/fc-pregmod
>>2633
Think I got it sorted out.
Is there a way to automate the process of getting girls to 20 obedience and fixing their flaws?
I see one of the pull requests pitching permanent, unfixable health damage.
I wanna say, nothing in this game should be unfixable, just require more money thrown at it.
So really, really expensive to fix health damage seems to fit the style of this game more than unfixable.
8kun is up. Don't know if we want to consider moving there or not, but I just confirmed it's taking posts.
>>2719
Lol it will be down within an hour
>>2719
>honeypot is up
No one cares.
>>2716
Yes, just make a series of rules based on their devotion. Then once it reaches a certain point if they still have flaws then throw them into the spa (if you want them softened) or have a madam/dj completely fix them or just keep waiting for your headgirl to get around to it.

Its literally just making the rules to automate it for you. If you're too lazy for that then, no there isn't.
>>2697
Don't click the link. There's an extra parenthesis at the end that fucks it up. Just copy and paste it instead.
I'm having a weird issue where my future societies keep resetting, a problem for my character who is an ex-maid. I need that gender radicalism to keep my reputation up. Where can I send the save for a bug report?
>>2808
Nevermind, I think I figured it out. The neighboring gender fundamentalism archologies were influencing my arcology and removing the society direction.
>>2813
I take it that resolves the issue then? Please close it if that is the case.
>>2824
I still think it's a bug how when these two incompatible societal directions butt heads, one can completely wipe out the other even if one is completely maxed. But that's just my opinion, I guess.
>>2829
That's the way it is. It needs a bit of an overhaul to give it more resistance the more established it is.
49.88mb to 16.07mb, what's up?
>>2845
>49.88mb to 16.07mb, what's up?
Issue is fixed. As my main desktop (GNU/Linux) is offline (power related), I switched to a backup laptop (Windows 10, please kill me). Turns out aborting native .zip extraction because it takes too long is a bad idea (e.g an ETA ~17 minutes with periods of fluctuation) while 7zip can extract it in around 1:25 minutes.
>>2739
Right, but what's the most efficient way to use RA to get them to 20 obedience? I usually use a gag and straps to get make them afraid, but I don't know how to automate resistance breaking/devotion building.
Where the fugg are the download links to the new versions
>>2859
Made an account but no DL link
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>>2858
>>2859
>>2860
>>2861
I have submitted several reports requesting it be changed to an updated version, however I would not be surprised at all if the mod UI is such gatabage that they aren't visable.
>>2863
Also see >>2519. Probably time I made alternative arrangements.
>>2860
I made this for a reason, long ago. Still can't believe it's still being used.
>>2858
>>2860
You have to leave.
>>2861
>>2865
Please stop spoonfeeding retards.
In regards to muscle. If it's maxed, the slave should have at least a minimum of B-sized breasts. Even male bodybuilders have huge jugs.
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>>2874
>Reddit being mad is new
>>2874
Yikes!
What is even the point of gender radicalism/traditionalism is pointless ? I don't get it
It should be remodeled into 2 paths for maledom/femdom
>>2874
>When trap had nothing to do with fucking trannies and they just stole it to feel self-important
Why do you do this to us
>>2878
Radicalism is not maledom because the male slaves are still considered 'women' and the free people are considered as 'men'. The whole game is maledom and Radicalism just extends the meaning of 'women'.
I have a problem with the RA. I have anal virgin slaves with anal chastity and no buttplugs in them, but the RA still gives them tails. Also, the RA doesn't automatically assign the slaves to their jobs, but they're still tagged by the rule.
>>2886
The RA doesn't like doing surgeries, assignments, or facilities.
>>2879
Actually trap originally meant a passing tranny on most image boards, till a few years ago when faggots started using it to mean crossdressing twinks.
>>2911
>Bridget was a tranny
>>2911
There are massive differences between a transvestite, transsexual, and transgender.
The traps of yesteryear were far closer to transvestites than the alternatives, with the exception of ladyboys.
>>2911
Fuck it did, it referred to 2d shit primarily like Bridget. It was /b/ humour and never involved this plague of literal "I'm a woman now" shit.
>2912
In my personal canon, Bridgett would've definitely become a non-op tranny when he gets older.

I'd imagine one of the older girls (Millia ?) would seduce him even further into femininity, as he start entering his early teens, she'll secretly start giving him estrogens to railroad his puberty from a boring male puberty into a female one.

His pubescent body would respond quickly to the invading hormones, and as they months go by, his breasts will start growing, his bone structure will start feminizing, and of course his useless, superfluous genitals will shrink and atrophy.

As for his prostate gland, he'd require constant and continuous anal stimulation in order to prevent it from atrophying like the rest of his male sexual organs. So, he must have daily anal sex with or without partners at least twice a day.
>>2915
Kindly 41% yourself
>>2914
>>2913
How is a cross dressing twink with a masculine figure that doesn't pass for female, a trap? This is such a retarded oxymoron. You do realise for a trap to work it has to bait you into thinking it's safe then the trap is sprung. "traps" these days, dont pass, have masculine figures, no female secondary sexual traits like breasts, wider hips narrow waist. Where are traps as in passing trannies, look like women but they still have a dick, the actual trap part. If you get "trapped" by some faggot in a dress that doesn't look remotely female, i hate to break it to you but you're probably a faggot, that cant tell the difference between male and female.
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>>2922
Because that's what it's always been. Traps are all natural males that look so much like ladies that until they take the pants off you can't tell. That's literally how it's always been. Shemales are shemales, traps are traps.
>>2924
hot
>>2916

95% of the game behave like this with male slaves you insufferable ape

also I'm a chaser, not a tranny, get your ebin memes right
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>>2926
You need to leave.
>>2927
live and let live, you nigger
>>2934

What I mean to say is that you shouldn't behave like that, it's unbecoming. You don't have to be bitter coomer trooper all the time.
Please fix the tails and the assignments. The RA assignments worked before.
>>2960
Run BC and check your rules. It should not just be applying tails.
>>2961
It still happens, even with a new game. Make a new game, quick setup, buy the tail attachments in the wardrobe, then create a simple rule (always):
>buttplugs for anal virgins: None
>buttplugs for others: Huge
>buttplug attachments: cat tails
And the anal virgins still get tails.
>>2963
Sounds like there is a logic flaw in it. Will track it down.
Is the RA still taking rulesets as more of suggestions than actual rules, or is it working now?
>>2874
Who the fuck was spoonfeeding these vermin censored "reddit-safe" versions? This is what you get: more demands.
>>2874
Based. The tranny shit needs to go.
>>2969
I think it's less likely that one of us was spoonfeeding them and more likely that some of these beautiful ladies are willing to suspend their morals to go visit an icky neonazi site in order to jack off.
So how do I automate appearance surgery through RA?
While at it, is it possible to do cybernetics through it?
>>2874
...wait, wait, wait.

Fucker feels uncomfortable about using terms to refer to a subject in a game that can involve funding a kidnapping ring to jack a well-off barely legal young man then break their mind and castrate them while giving them a vagina and working ovaries so you can rape and impregnate them only to change you mind six months down the line and force them to get an abortion, lobotomise them, and stick 'em in the Arcade to be a faceless slave in a wall to be repeatedly fucked while high on addictive feminizing aphrodisiacs?

Are these fags serious?!
>>2874
Trannies have the biggest and most obnoxious persecution/victim complex to delude themselves that porn terms cause literal murder and chopping off their dicks is normal.
>>3009
>>2979
It's funny how they ignore EVERYTHING ELSE in the game and zero in on the word "trap" to get uncomfortable about.
>>3010
The biggest and most amusing joke about the whole thing is how trap never was and still isn't an insult in pretty much any context desu
>>2874
> not the Good Guy
...of course, because I want to play an apocalyptic game about slavery and body modification to become a benevolent ruler who outlaws slavery and break apart slavery rings.

Reddit has magnificently missed the entire point of the game over a simple term to get triggered over.
>>3018
I always play the Good Guy.
Paternalism, Gender Traditionalism, Body Purism, Physical Idealism, and White Supremacy makes for a far more benevolent system than allowing people to Liberia, Zimbabwe, Haiti, China, USSR or Sweden themselves and/or others.
What are the requirements for someone being capable of birthing clones, do they need to be fucking broodmother or what?
>>3019
>Body Purism
lol
>>2401

So my starting slaves that I have keep going really unhealthy for some reason. I havent been able to figure it out. They have no issues that I can find, all healthy weights, all with the best possible living standards and everything, yet when I take them out of the Clinic, they start slowly degrading from like 100 Health to the negatives.
>>3020
Elaborate. What do you mean specifically by birthing clones.
Because the only thing I can think of atm is making a functional Futa and then making her impregnate herself
Predmod v3.0.0.
https://mega.nz/#!AAwT1KaA!9nlE5OHdqn3TojtAPi1WmmejqXNhq5HJ_yjvIZYaVlQ

Pretty much just the official release of the new FSs. Only really new thing are Statuesque Glorification's shoes.
Other than that, the eye object is currently broken and being reworked, so anything that replaces eyes is probably not going to be working right currently.

>>3020
Birthing clones requires the cloning lab to produce a modified egg cell to implant in a slave. So you'd be making a slave carry a clone of herself.
Somehow I think that isn't what you were thinking of. There is an ovary modification that can be grown in the organ lab that you can purchase off the black market that produces selfcest offspring.

>>3031
Could post the save for review or make an issue on the git with it for a deeper review. The latter will definitely net you an answer, the former will rely on my not being lazy after finally getting 3.0.0 out.
>>3038
I typo'd pregmod once, proceeded to correct it, and went and typo'd it again. I blame shoe descriptions for this.
>>3038
>petite admiration
This sounds more like a society of headpats and sylvie than loli fetishism.
>>3055
Age is not really a factor in it and, depending on applied laws, may be detrimental if she is tall for her age. It does approve of headpats though, as who could resist it when she is the perfect height to rest your hand on?
>>3020
>lol
I don't get it.
I've been out for about two months.
Any big updates?
>>3064
The new FSs are completed, pushing the game to 3.0.0.
>>3065
Cool.
>>3058
Is it for shortstacks or flat, though?
>>3068
Can be either. It only focuses on height.
>>3070
Last question, any blending with youth preferentialism with it or? I need my Sylvie Arcology, Headpat prime.
>>3071
Since youth trends younger, odds are slaves will satisfy the height requirement so long as the cutoff is kept as an absolute. As I said earlier, taking the law may punish you for having a slave below the old height mark but tall for her age.
>>3071
>>3073
Thought about it more, and then went and checked instead of wasting time. If the law is not taken, underage slaves receive a reduced bonus based on their age since it is expected that they would be short and as such, is less impressive that they are. Swapping from absolute to relative removes this reduction.
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(152.76 KB 1920x1080 ClipboardImage.png)
These bugs happened during eow report, just updated to the 3.00 release, and had been playing the last update with the first iteration of the new FS's before that. After that eow report there are NAN variables showing up at the top of the screen.
(175.47 KB 1920x1080 ClipboardImage.png)
>>3077
oops
>>3077
>>3078
Will report it. Got a save prior by chance?
>>3088
Sure thing.
>>3090
Thank you.
>>3090
One last question, you did run BC, right?
(278.47 KB 1200x1164 1572797059993.jpg)
>>3092
I did, yes.
(15.91 KB 520x569 surrogate.png)
>>3032
>Elaborate. What do you mean specifically by birthing clones.
>The catapult has been converted to an electromagnetic launch system, halving the time it takes to scramble1 jets
>The engine1 has been overhauled, allowing much faster maneuvering around the battlefield
>Have to choose between buff amazon oni waifus and adorable short lolis for my arcology
God, why even live
>>3093
Great picture, got more?
(139.37 KB 850x1148 loli_oni.jpg)
>>3107
What about short loli onis?
>>3107
this is why I avoid the preference FSs. It can be great to have variety.
(2.16 MB 1360x1840 1555152433125.png)
>>3110
I can appreciate many types of oni.
Could braces be automatically removed once they straighten the teeth and only be permanent if put on slave with straight teeth?
>>3102
It's just missing print macros. SFanon is omnipresent I'm pretty sure, so odds are he'll see it.

>>3115
Game can't tell the two apart. It just has .teeth and .braces to work with.
>>3122
What's the best kind of Oni, FCDev?
And is there a hope we can eventually 'tag' slaves like CK2's important character marker? I couldn't give a shit about certain slaves for example, but others I want to keep an eye on.
>>3124
I won't take up the mantle of FCDev. I don't know my oni well enough to give a type, so I'll just say dominated.
The multiple relationship system, when applied to the player at least, seems like it may develop into something usable in that manner. Still a long way off though.
>>3124
there's already a custom tag feature. then use cntrl f to search for your tag.
>>3124
>>3127
you could also make custom artwork in kisekae or something and search for them by scrolling to see said artwork.
>>3126
I'm retarded, I keep mixing you up because 'FCmoddev' is such a clumsy term.
>>3131
He's pregmodder.
>>3132
I feel retarded and i'm not sure where I got that from.
>>3128
Speaking of, any word on Deepmurk or is he lost to time?
>>3133
He phased back into existence yesterday. Should be an update soonish.
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>>3136
Fuck yes. Some of the best news we've had since we moved I think.
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So, >>3092
I kept playing and the errors went away for a while, but they are back now. I'll be attaching a save the next time it happens, missed my chance this time.
>>3142
A fix has been deployed on the git.
I'm at a fucking loss at what the criteria for using the nursery is. Sometimes I can get it and sometimes I can't.
>>3153
Currently broken. I intend to make an attempt to hammer it into some sort of shape during the minor content addition cycle prior to the next major.
>>3154
Ah, well thanks for the response so I don’t waste any time trying to get it
This is happening even with a fresh game. Anyone else getting this?
>>3156
Try BC. I'll report it in the meantime.
>>3157
I have, run twice every time. Fresh game, old game, doesn't matter, same result.
Thanks for the ongoing work.
>>3158
Might as well take a save to pass along too, if you don't mind.
(263.62 KB BrokenCorp.swf)
>>3159
That one doesn't have a corp running, but if you start any division, it should happen.
>>3160
Thank you.
(1.44 MB 1280x1493 1573497913456.png)
>>3151
Cheers pm.
>>3162
What is this?
>>3160
Try redownloading. Lines in question are being reported as not existing.
>>3115
>Could braces be automatically removed once they straighten the teeth and only be permanent if put on slave with straight teeth?
>>3122
>Game can't tell the two apart. It just has .teeth and .braces to work with.
Game doesn't need to tell the two apart. To get >>3115's desired behavior, all you'd need to do is change the end-of-week bit that fires when braces straighten a slave's teeth to remove the braces. Slaves with braces on permanent teeth would never have the braces straighten their teeth, and so would never have them automatically removed.
I've seen the current teeth-straightening code and the change would be trivial, plus a few words of writing to let the player know. I think it already tells you you can leave or remove the braces depending on what you were going for, so the new text could even be shorter.
>No pantyhose among stocking options
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Grammar error.
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A slave having friend relationships and being emotionally bonded to you at the same time can't happen right now, right?
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How hard would it be to add little x's or something next to that highlighted "You" so we could deliberately cancel which slaves we don't want to personally train anymore?
(172.65 KB 1920x1080 ClipboardImage.png)
>>3176
Another grammar error.
(150.76 KB 1920x1080 ClipboardImage.png)
>>3151
I think whatever you did may have messed something else up.
(39.23 KB 514x226 FC_force_file_imports.png)
>>2528
Yeah. I made a quick edit forcing the "Load from Disk" to appear. Works fine on firefox android.

https://ipfs.io/ipfs/bafybeig6qb2w2q2ehubrgfpzvgmq7mpig3lm46b7hr4q2gvpws4ksywyh4

Relevant changes in pic.
>>3164
That's a knife holster.
(143.61 KB 1920x1080 ClipboardImage.png)
Kind of an odd number of digits.
>>3177
It's being worked on to be released at TBD
>>3183
>Precision problem
Floating point numbers were mistake.
Do "Permit masturbation and interslave sex" and "Let her get off with other slaves" orgasm settings mean she's also allowed to bang you or am I safe from whores?
>>3217
For now you will engage in sex with everything you own to some extent.
>>3218
Well I see "little to no sexual experience" on slaves I set to masturbation only and didn't make them prostitutes. Whores are unhappy with that setting so I want to let them bang, but don't want to touch them.
>>3136
DEEPMURK WE LOVE YOU
>>3219
You have limits and favor fucktoys/MS slaves/wives, but there is always the chance that the slave may end up in a situation were you use them.
(2.19 KB 397x37 T.Hanks.png)
>>3181
Thanks.
Haven't checked in in a while. How are the nursery and farmyard progressing? They still making slow progress?
>>3244
Currently poorly. I intend to attempt to get things working before the next major version.
>>3256
How stable is the game overall right now? are there lots of game breaking bugs present or is it playable?
>>3257
Can't remember the last time I hit a bug I'd call gamebreaking.
>>3257
Nursery can and will break things, but apart from obviously WIP stuff, things are quite stable. Eyes are the exception, however, as the object was built wrong and now there has to be an effort to unfuck things. Nothing gamebreaking though, just certain checks not working as intended and the needless duplication of several variables.
Now 3.1.0, on the other hand, may be a different story. That one is not being pushed until it it thoroughly tested as if it goes wrong, it will go wrong hard. Those are the terms when you convert an old object into an expanded newer version of it.
Assigning jobs actually works. I just didn't have enough beds in the penthouse because it was a new game plus. Sorry about that. Please add an alert message that the RA can't move slaves if the penthouse is overcrowded.
8kun seems to have stabilized and some anons have begun posting in /hgg/ there. Check the meta thread for the link.
Is 8kun significantly different from 8ch? didn't something say you needed an account or something? isn't the government watching it more closely? why would we go back?
>>3293
aimed at >>3290
obviously
>>3293
No, you don't need anything to post on 8kun, and I don't think anyone in the government is interested in a porn board unless some retard posts CP. I was sad to see it go, but this place is pretty comfy. That said I wouldn't mind going to 8kun myself, but I can understand people hesitating to do so.
(107.75 KB 720x694 1574871253690.jpg)
>>3293
>Is 8kun significantly different from 8ch?
It depends on what you mean by significant differences, it's essentially the old website with a different name UI wise. As for whether it has the same spirit it is yet to be seen.
>didn't something say you needed an account or something?
What are you talking about? It works in the exact same way as imageboards usually do. Fill in a captcha and post.
>isn't the government watching it more closely?
Probably, not sure if it glows more now than it did back then.
>why would we go back?
To get the old board with all the old threads I suppose, I'd honestly prefer just staying here but I'll go where the anons go. I don't mind hopping between sites to post until 8kun is proven to be shit/it dies/some other scenario.
About 8kun, do we need a VPN to post there? I read that a VPN was heavily recommended to post on cakejews /v/ bunker. I also read that Jim has had problems keeping the site up and that he considered zeronet or something like that. In which case you'd need a VPN to not share your IP with everyone on the site.
>>3293
You have to have third party javascript enabled to even read it on clearnet. It's pretty broken. If you value your OPsec I would stay away.
>>3293
Look at it this way
If you move you will get people that fucked up old site as migrants but also a (probably pretty fucking minor) increase in other migrants as well
/hgg/ was honestly speaking mostly disconnected from rest of the old site when it comes to userbase from what I have seen
If people are living in a jurisdiction in which certain aspects of pregmod are questionable, why would we move to an obvious government-monitored honeypot like 8kun?
(418.05 KB 600x794 1571535479119.png)
>>3306
This is a reasonable concern. However as of right now the place is a ghost town, it hasn't broken 10 IPs. It could in the future, but as it stands it's pretty quiet now.

>>3307
Nothing in pregmod is illegal in America as far as I know. And I'm willing to bet nobody in the government is interested in a board for porn games.
Minor grammatical error when the recruiter finds a short slave in a statuesque society:
"$He is fails to measure up to society's strict taste"
>>3306
We have some overlap with /v/, /a/, /monster/, and /pol/.
>>3306

8chan wasn't fucked up by the users it was Cloudflare that cucked. There was nothing illegal on the site but the cunts over on twatter demanded 8chan shutdown because it felt like that would somehow help.

8/pol/ was a hugbox for edgy NatSocs but Cloudflare didn't have to bend the knee.

>>3307

8/pol/ had feds posting for months at least while the site was still up but nothing happened. There would have been headlines if the cops had arrested 8chan posters for CP. Free Cities doesn't even have any drawings it's just text.
>>3308
>And I'm willing to bet nobody in the government is interested in a board for porn games.
I'm willing to bet you're wrong about that tbh.
>>3313
baste reddit spaces
>>3309
Noted.
>>3314
You're being paranoid anon. Nobody gives half a shit about us. Nobody posts manifestos or CP here. Nothing illegal happens here.
>>3321
That's the point, no one gives a shit about us... for now. And yet some retards want us to move to the same shared hostspace with niggers drawing attention from various authorities. Sounds fucking smart.
(872.80 KB 1844x2560 1570827395506.png)
>>3325
You make a fair point, I'm letting my nostalgia get in the way of my higher thought processes. I just feel like this thread has been pretty slow is all, I miss all the fun we had in the 8chan threads, in spite of the shitstorms that happened and the morons that occasionally stumbled onto the threads.
What do I do with all these slaves AAAAAAAAAAAAAAAAAAAAAAAAAAAAA no I don't want to kill them off or sell them. Eventually I want to retire them but not yet and more are already coming AAAAAAAAAAAAAAA
>>3332
put them in your master suite
>>3332
Just stick em into arcade and forget they exist
(198.87 KB 697x1280 blaze.jpg)
When can we have diapers as clothing option for our slaves?
>>3332
get a better computer and git gud at waiting on load times. it should be easy to manage 400 slaves, at least, and now that we've fixed the browser memory issues, we can see how many slaves it takes to get difficult.
>>3338
I'm willing to bet that was a "please help I'm a bad organizer" scream and not a "please help this game runs like shit" scream. I for one run the game on a potato and the performance is absolutely fine. I just can't get the logistics down worth a damn and end up doing everything by hand.

>>3332
If you're reading every slave's little end-of-day bio, then you have to stop doing that. Pick a few you like and read them in full, and just eyeball everyone else's last few lines for the words and colors that mean they're slipping into disobedience. Handle those guys and go on with life.

(I'd just lobotomize everyone in the arcade who's not coming back out and then ignore that whole tab.)

Sure you're kinda tossing away a chunk of one of the fun parts of the game, but that's a lot of time and energy to be putting into details like understanding exactly how many times clubslut #36 took it in the ass. You're managing several hundred separate units, and there are enough details for any autist to choke himself on. Look for and put out fires, and if a few things end up suboptimal you'll still be alive at the end of the day.

And use customization to keep track of who you'll be doing what with. Unfortunately that means kinda bogging yourself down again since there's no bulk rename or bulk label options (unless it's in the rules dingus somewhere), but if you've got some long term project (turn these ten girls into broodmothers next time they're empty of babies, for instance) that's about the only way you'll keep them straight.
>>3343
Part of my answer was "doing everything by hand is fine up to 400 slaves"
I can believe the game runs better now even without fixing your browser, but I haven't gotten a save back to 400 slaves for over a year.
(442.39 KB 356x358 dude..gif)
So what's up with 8ch anyway? Last I heard it was coming back as 8kun and had 3 different urls. I'm sick of switching bunkers and sites bros.
>>3350
I don't even know how people find the urls itselves. Kiked search engines will not show them.
>>3350
>>3353
They are on wikipedia for fuck's sake.
>>3350
>>3353
I think the current url is here to stay. I get my links from either vch or smug.
There's something fucky about the age in the game. I'm guessing the slaves bought in the start of the game retains their age, even though you changed it at the start. My head girl is supposed to be 35. Her PhysicalAge, actualAge, etc are 35, but her age variable is still 18. My other starting slaves that I bought are also the same. Similar with buying slaves at the Liquidator and the random incestuous slaves encounter. The younger slave has a lower PhysicalAge, ActualAge, etc, but the v. Age is the same age as the older family member.
>>3350
Why would you even want to go back
>>3382
.age is deprecated. It's mostly just lingering from vanilla.
>>3383
I just checked it out, FC general seems deader there than here.
>>2874
>'as a "man" who has never experienced anything portrayed in this game'
I'm pretty sure the only person who has was Epstein
Latest release so buggy I couldn't even get the game options to appear to apply backwards compatibility.
>>3394
Just for clarity's sake, is your source the Pre-compiled mega and if so which file are you talking about? Please post screenshots/steps to reproduce and the effected save.
In case, you should add an option in the rule à assistant for has chasity belt. This in the virgins menus..
Thanks.
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(10.39 KB 1116x234 wew_lads.png)
>>3419
I hope that's a troll, but I can believe it's a retard.
(19.38 KB 708x562 errors.PNG)
>>3404
I got it from the git. Was just loading an earlier save. As you can see there is no option in the sidebar. Clicking on anything shows up more errors all of them saying missing values.
how the fuck does the puberty system work? specifically for male slaves.
my current guess is that they need a masculine hormone balance but for some reason this one slave hasn't had his first "ejaculation" even though they're 18 and have already had multiple penetrative sex instances with other slaves.
(17.10 KB 1094x149 2019-11-30_19-56-28.png)
also there seems to be a minor bug with the secexp's EORW whenever the PR office is set to boost recruitment while your recruiter has a office there.
>>3419
>>3421
>gitgud is coincidentally down when I want to check it out
I don't think it's a troll considering they waited 14 days since the reddit thread was posted here. I'm half tempted to make an account in gitgud just to shitpost in that thread.
>>3429
Also, does anyone have the screencap of when FCNN sperged out after the elections?
>>3423
Is your save is at least 6 months old?
(167.83 KB 1843x954 errors1.PNG)
>>3431
Starting a new game gave me this. Something is wrong here.
>>3423
>>3431
>>3435
False alarm. It seems there was a problem compiling it earlier. Redoing it fixed the problem.
>>3429
Notthis anon butI shit posted in the issue thread. I do have my own fork. Entirely so I could remove the redundant clothes selection. And I honestly haven't used the master branches file for that in so long I have no idea if that is even still a thing.
>>3437
I'll probably be using your branch
Anyone knows how to unlock every slave school options? That thing where they ask you for donation and you get to choose how to improve their slaves?
>>3441
Should be more options to customize them further.
After we undermined them do we get to choose which school to house in the arcology again?
>>3442
Just make it possible to fund another school if population reaches certain level
I was refreshing the maintenance page for an embarrassingly long time.

>>3437
>>3438
I should really add a switch to the settings to hide the redundant clothes, shouldn't I? For clarity, it's having them in slaveInteract, yes?
Open file (12.21 KB 335x275 1574914698047.png)
>>3450
>I was refreshing the maintenance page for an embarrassingly long time.
Same here, at least it looks more like old /hgg/ now.
>>3451
old /hgg/ had theme options. who on this planet doesn't use a dark theme, and why do they want to go blind? I can't look at this site right now.
>>3452
Looks like a dark theme is planned from what I've gathered from the feedback thread so far.
Open file (4.67 KB 618x86 Untitled.png)
>>3452
>not using an add on that darkens everything
It's like you enjoy burning your retinas
>>3450
I think so. Only time I actually think about it is when somebody makes a change to the file and I have to select my section for inclusion. I don't even remember what the fucking line numbers are.
>>3458
Correction: I made a changelog the first time.
It is slaveInteract. Though for some reason I have it listed as slaveInteraction
>>3458
>>3459
I'll work in a setting when 3.1.0 leaves testing.
Open file (26.28 KB 367x500 fedoracringe.jpg)
>>3469
>FS Intellectual Dependency
No matter what I do I can't help but imagine a society filled with people like this fellating themselves on their superior intelligence
So any chance of prosthetics or surgery being available in RA at some point in future?
So is the default capacity for the womb of every slave 100,000cc?
That's kinda high I think. Some slaves I get have a lower capacity (60,000cc-ish) and that feels more realistic. What is the determining factor for this? Stretching out their wombs slowly to prepare them for hyperpregnancy is half the fun. The default 100,000cc capacity is way too large, it makes having octuplets or greater way too easy and I really doubt the womb of an average woman could support that right of the bat.
>>3480
Should be 50k base. Consider where you are getting those slaves from as if they are pregnancy themed, they likely are being started with a bonus.
Open file (127.73 KB 698x998 Untitled.png)
Guess this confirms that the git request was for real.
>>3481
I'm just picking up slaves from runaway auctions or prison sales. My game is a few versions out of date if that matters.
The slaves I pick up from repopulation FS areas are even higher.
>>3485
The latter is intended. The former should be based off age and sex with a cap of 50k.
Open file (11.64 KB 1147x112 mind.png)
>mind snaps
>achieves nirvana
>>3484
>(especially since someone mentioned seeing shitposting about me, which worries me)
>They've been intimidating me, for hours and hours and hours; they generated thousands of memes attacking me, which scared me.
Open file (94.25 KB 1830x1005 windowlickerfork.png)
>>3484
It's almost as if he didn't even bother looking at the shit on the git. There are instructions for making your own fork. Holy shit, I'm fucking retarded and I managed to make my own.
Just noticed the OP was cut off due to the character limit. I've updated with a shortened version to be used here in the bunkers.
>>3496
these aren't the bunkers anymore, it's the webring - the future
Open file (509.50 KB 1009x720 1574088405931.png)
>>3497
I still have a little bit of hope for 8kun
>>3486
hmmm
maybe it's time for a new game on a fresh install
Instant of trying to save edit the $PC stuff I've been wanting to edit the code so backwards compatibility applies my desired changes. Would $PC.face work for facial attractiveness? Or does pFace do that already?
>>3503
You don't know how close you were to making a mistake. $PC object is getting completely overhauled.
Anyway, yes, .face would be the variable that manages that aspect. .geneticQuirks.pFace just guarantees it is 100.
>>3498
It'll get traction only if updates, bug reports and general discussion are posted
https://8kun.top/hgg/res/368606.html
Is the guy who did the vector art around here?
>>3509
> $PC object is getting completely overhauled.
I'll hold off on making any changes in that area then, thanks for the help.
>>3516
You are in the clear now, though 3.1.0 is still held up by a merge conflict in one of its parts.
New to git, how exactly do I pull from the main repo into my fork using just the web interface?
>>3524
don't think that's possible bruv.
tried figuring out the same thing yesterday but it all ultimately came down to relying on bash to do it. that was FUN.
maybe there's a tutorial or something if you look on google and don't be afraid of using github tuts since both git sites basically work the same.
Open file (71.87 KB 1569x589 Untitled.png)
Bug: girl got taken anally while wearing anal chastity belt.
Scaring for slaves
should be scarring
Open file (108.37 KB 1589x589 Untitled.png)
>>3536
This popped up the week after. Am I missing something?
So why is there only a single level of combat skill for slaves in the game anyway?
>>3536
>>3538
No, looks like I may have missed something when combing that event. Will review it.

>>3537
Noted.

>>3540
Just never got expanded from a simple true/false. There is certainly room for growth there.
Open file (107.55 KB 1547x519 Untitled.png)
>>3538
Still having problems with this girl. Could there be problems with the belt?
>>3542
Another? The last one was a logic hole, let's see what this one will be.
>>3542
>>3543
Got it. Just never swapped in when editing that line.
>>3542
boy you're really giving it to this girl slave, almost feel bad for the bundle of attributes
Open file (34.00 KB 1681x715 ClipboardImage.png)
Ran BC from (very) fresh pull
Open file (48.45 KB 1637x517 ClipboardImage.png)
>>3546
Next click on BC
More grist for BackwardsCompatibility:

in <<run EconomyDatatypeCleanup()>>: Error: <<run>>: bad evaluation: V.sexSubsidies is undefined

in <<set $defaultRules = $defaultRules.map(rule => App.Entity.Utils.RARuleDatatypeCleanup(rule))>>: Error: <<set>>: bad evaluation: set.porn is undefined

and while iterating over everybody:
Error: <<PMODinit>>: error within widget contents (Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.args[0].porn is undefined)
>>3546
>>3547
>>3548
Will look into it.
Open file (67.58 KB 1527x577 ClipboardImage.png)
Not sure if bug or simply not prioritized yet
Open file (84.08 KB 1527x577 Untitled.png)
>>3550
Forgot my fantastic red marker
>>3551
Overlooked completely. That won't be the nicest case either since a lot of those won't have a good equivalent to use. I'll bring it up with the person that handles the event art swaps about possible routes.
By the way, thanks a lot for your work on this game. At the moment I'm just pointing out bugs, but I really appreciate what you and your team have managed to create.
>>3546
>>3547
Got those fixed, but there are some more that I am waiting on the relevant coder for feedback on.
>>3553
Finding bugs is always useful, especially with how many unique paths the code could take. It's very easy for things to get overlooked.
Open file (124.92 KB 1536x1011 EndWeek.png)
Ran BC multiple times. I'm on week 184. I really don't want to have to start completely fresh. Providing a save, screenshot and (if it works) text dump.
>>3556
I'm waiting on a reply for that one still. BC is failing to understand a few sets and it is causing problems.
>>3556
Fixes were pushed, so try now.
Open file (87.76 KB 1777x643 Not gay at all.png)
Open file (205.23 KB 1240x316 traps are aryan.png)
>>3558
Looks good. No errors.
Now my question is, why the fuck does the corporate run whore house and arcade not provide satisfaction? Unless it's just gonna take a couple weeks to sort itself out. Not that my profits come from rent anyway.
>>3561
Will pass those along. They may just not have been part of this update.
>>3562
Copy. Will continue to report if see anything else.
>>3561
>>3562
Rationale is the corp does a lot of business outside of the arcology, so this convolutes just how much satisfaction they could be providing. So a logic and coding nightmare, in other words.
>>3564
Alright. Just gottaget some whores then.
error at upkeep screen
>>3573
Noted.
Open file (11.34 KB 547x127 2019-12-04_21-31-37.png)
>>3573
and there's also this ugly rent rounding thing.
>>3573
This should be fixed now.

>>3577
Will try to track them down.
>>3577
Added .truncs to them. They should round better now.
+ if (typeof PC.race !== "string") {
+ PC.race = "white";
+ }
+ if (typeof PC.skin !== "string") {
+ PC.skin = "Stateless";
+ }

Think those might have been swapped.
>>3581
Lot more than just that. Today is not a good day for coding new things.
Open file (11.04 KB 430x149 2019-12-04_22-26-10.png)
>>3580
well, numbers aren't spilling all over the place anymore, which is nice, but decimals are also gone now.
>>3585
The two are tied together.
>>3586
That is technically not the case,
(input).toFixed(2) however not showing decimals is consistent with other financial matters.
>>3586
Multiply by 100, truncate, then divide by 100? I have no idea how whatever language this uses handles anything.
>>3588
>>3589
Everything credit-wise is measured in whole numbers, so rounding strikes me as the right way to go.
>>3591
yeah but i think a 0 value being printed for their rent might lead to some confusion amongst the playerbase, leading them to think poor citizens are living rent free.
so it's either the change should be undone or we raise the rents for poor people.
>>3592
Good point.
Until I can get some feedback from the coder behind things, I've untruncated the lower and middle class while keeping the upper two trunced. A better solution will come about later today or tomorrow.
>>3592
Catch values less than 1 and print "less than 1"? There's a policy or edict for rent free low income folks, I think, and I dunno if that actually prints "no rent" or whatever.

Sorry about compulsively contributing solutions to simple problems, but I've been out of work a long time now, and I'm having problem-solving withdrawl symptoms. I don't have a scan of my card from the doctor. Just don't mind me.
What does "changes to the player object" mean/allow for?
>>3597
A lot. It pretty much extends the player object to be able to handle everything that can be done to a slave. Tons of things here ranging from not requiring exceptions for the player in functions to allowing for better description ranges and more. Right now it means nothing, but it is the foundation for what will make up 4.0.0 in the future.
>want to pull updates and merge with my fork
>spend hours attempting to do so with no results
>turns out I kept using the wrong incantations and ritual books to guide me through the process
>figure out I have to cd into the directory I cloned into but it doesn't work
>turns out I had to cd folder by folder which was hell since I hide my personal effects like the levels of a hive world
>then I had please the machine spirits by removing every >>>>,<<<<, and ==== from the files I modified
>at last I can push and achieve my updated fork, thank the Omnissiah
>realize I have to do this every time I want to update
>>3608
>> cd folder by folder
You could set up an alias for future reference.
>>realize I have to do this every time I want to update
That depends entirely per line, per modified file. So some times you are likely to be able to merge in upstream without having to deal with conflicts.
>>3565
Other suppliers to the arcology will pick up a lot of slack (with time), especially if subsidized. So there's an alternative to getting whores.
If you try it, let us know if it works out for you.
I haven't tried it for a long time, but do slaves with 100 devotion and -100 trust have events on them, or do they still get the +devotion and trust placeholder?
another case of ugly repeating decimal spilling.
Open file (131.11 KB 1920x1080 ClipboardImage.png)
Open file (129.64 KB 1920x1080 ClipboardImage.png)
>>3584
Got this when I tried to load my save.
>>3617
I haven't focused on that much at all. I've mostly added to the opposite, -100 dev 100 trust, state instead.

>>3620
At least it's not surprise anal.

>>3621
Save file for testing. It looks like it is breaking in the JS load somewhere.
Open file (62.43 KB 1449x789 Capture.PNG)
Haven't actually messed with PregMod in about a year, but I seem to recall being able to automate growth injections via the rules assistant. I've got the following setup and the rules are being applied, but I'm not seeing any injections.
>>3625
Your growth targets are set very low. If anything, it may try to shrink assets.
>>3626
When I set the values to unlimited and hit apply rules, it doesn't actually cause any injections or growth, even on slaves who are flat chested
>>3628
The series of settings after that one are the targets I'm pretty sure. If those are set, they will override, I believe.
Before going any further >>3622, it can't hurt to ask >>3621. Have you clicked on the link and run BC yet?
>>3632
I can't, the button isn't there. Here is the save file for testing.
>>3635
Thank you.
>>3635
It works on the updated branch now. By that, I mean it still throws errors, but you can hit the BC link and it appears to fix everything.
Open file (298.04 KB 750x750 24793548_p0.png)
>>3637
Excellent, cheers pm.
I think I'm hitting a bug in the RA. It could be my rules though. I'm not sure, as I've just tried importing a big set of rules from a several month old save. When I try to apply it I get the error "Cannot read property 'living' of undefined"

Full error: https://pastebin.com/8keQAAjK

Ruleset I was trying to get to work: https://pastebin.com/KywTbYp5
>>3654
Import and run BC. That might fix it.
>>3656

That did it! Thanks. For some reason it didn't occur to me that BC would apply to RA rules.
So what clothing/accessories/boots would you guys like to see added?
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Open file (77.96 KB 600x848 1571933276978.jpg)
>>3669
Not any of those but I have a fetish for lewd crests
>>3671
Personal Symbol Tattoos are already in though...
>>3673
I was talking more along the lines of vector art for it
How do you make the girls smarter? I got the thing from the black market for stuff to make them smarter but I don't know where to find it now.
Open file (2.19 MB 1140x1305 ClipboardImage.png)
>>3669
I know you didn't offer, but if you could make the hair choices a bit more attractive, fix the cute mouth, and add some more eyebrow shapes and eye shapes (asian eyes, african mouths/noses, semitic noses, etc.) I'd be happy as a clam at high tide. The last one is what I would like the most though.
>>3677
Should appear in slaveInteract, right next to psychosuppressants. Can't be mindbroken, at intel cap, or already vastly smarter than they started.
>>3680
Psychostimulants? Do I need to put a girl on them before I send them to school? I enslaved the FCTV tech girl and have her as my recruiter but she's dumber than bricks.
any news on adding fighting pit options to the RA?
>>3683
Yes those. And no, it functions separately.

>>3684
None yet.
>>3669
clothing
> rags (ethnic supremacy/subjugationism; better than naked; made out of potato sacs or something)
> diapers (degradationism; more degrading for slaves with -50 trust or something because of fear and involuntary urination)

boots:
>ordinary sandals that doesn't say "FUCK ME"
>flat shoes that's not linked to the clothing so we can mix and match

accessories
>(arm) bondage mittens (can't resist and open doors)
>(arm) cuffs
> (dick) cock ring (allows eunuchs and giant cocks to get an erection - would be very useful in dairy)
>(dick/vagina) catheter (slaves involuntarily urinates regardless of trust level)
>>3669
I haven't played in ages, but are tabards a thing yet?
>Her eyes are dull, unfocused and clearly nonfunctional, but her facial expressions reveal her cleverness
>The legalities completed, Yefrat Shubin stands before your desk, facing you sullenly. She notices that most of the slaves she sees around your penthouse seem to fear you, and starts to fear you, too.
>>3702
Noted.
>>3700
Nope
Neither are cloaks or robes not belonging to KKK
>>3669

Mainly just a pass over the categorisations. e.g. wearing nothing but body oil doesn't count as slutty, and the slutty nurse/maid outfits seem to be listed as modest clothing. Fixing stuff like that would be good while you're in there.
does a slave's visualAge value change over time or will a 30 years old slave that looks 25 still look 25 even after 10 years have passed?
I enslaved a rival I didn't like and ended up selling him off, I then decided to cheat edit a slave into the rival with the proper prestige description and everything but I'm not getting the prestige bonus from having her as concubine. Is there a hidden variable that signals that the slave is THE rival or did I mess up with editing something?
>>3752
It carries on too with only NCS causing otherwise.

>>3753
Make sure their origin is exactly the same as the check wants. Odds are high that it contains something like $He that got you. Also if the newGamePlus flag is present on the slave, the check will ignore them.
>>3755
>Also if the newGamePlus flag is present on the slave, the check will ignore them.
Yeah, that's it. It was a newgame plus slave, tried it with one I got from the current game and it worked fine.
Open file (41.48 KB 1135x593 fixed.png)
>>2401
The OP is seriously bloated. Here are some advised changes. I'm half tempted to fork the OP template and shill that just so the OP won't have so much stuff that isn't needed. Does anyone even use those webm files?
>>3766
>Why does Blank feel the need to include so much of his stuff into it?
In my defense though most if not all parts are other anon's content I've hosted for prosperity or are made in response to situations.
Deepmurk's and DCoded's threads seems to have been updated in a little while.
>>3771
>saw my post before I thought better and reworded it
The other versions of the FAQ are inferior to the raw text simply because you can't Ctrl+ f terms. Why are there two different changelogs that only change formatting around? There are a lot of minor things that are better off placed in other places like the quick text archive into the archives list in the FAQ or outright removed. This will decrease the OP bloat by quite a bit, if all of this was in response to newfags then I advise not catering to them as they'll always be retarded and leave it to the vols to ban.
Open file (25.02 KB 597x509 1572987544208.jpg)
>Blank is actually a vol
>He changed it within an hour of seeing my post
>>3669
Idol dresses or magical girl dresses that you can color yourself, or just anything that can be of chosen color.
>>3669
Vector art for pony outfits, I'd love you to bits. Also dilation belt and sounding gear (for female), though I know that's pretty niche
>>3776
>magical girl dresses
No.
So I remember playing a while ago and you basically needed to enable a bunch of policies or your arcology will just end up failing eventually. Is that still a thing/
Pregmod v3.1.1.
https://mega.nz/#!4cpnnKDD!Hr1cW1bKbkzB4OCuuzlB7YpzL10MpnomB5PD_RwBJ08

-added slave search feature
-closed major RA exploit
-slave listing performance improvements
-fixes and cleaning

3.1.0
-standardized player and slave objects
-whoring added to citizen satisfaction
-high class whores can target lower than max classes
-better defined difficulty (make sure to check that it was converted to desired settings)
-rule and porn slave variables objectified
-FS naming is now player selectable instead of a priority
-minor fixes and JSification

Small delays and or procrastination in announcing 3.1.0. Got in the groove of working and refused to get out of it.

>>3780
Yes and no. The policy was hosting public parties and they'll still bitch about you not doing it, but it won't just steadily sap large amounts of money and more.
Open file (29.95 KB 1493x234 Untitled.png)
spotted bugged text
>>3786
Noted.
so why do some slaves call me a faggot or scumbag when I sent them to the brothel?
>>3788
They don't like you nor do they fear you. Sometimes abuse is needed for them to learn their place.
>>3789
Seems kind of weird.
Isn't it that they'll only go to the brothel if they like you enough or if they fear you enough, but then they call you a name because they dont fear you enough?
>>3791
I'll look into that as I'm pretty sure the range for those shouldn't intersect. May just be a case of a narrow window.
>>3791
>>3792
Tweaked it so they only use their rude title in <<Master>> calls if they trust you won't hurt them for it.
>>3793
that makes more sense.
>>3784
I like the RA Summary. One of those things I didn't know I needed until I saw it.
>>3796
Locate slave or something else? Speaking of which, it is now limited to being run the main slave overview.
My savegames keep breaking down. Suddenly the number of customers per whore appear as "NaN", income can't be calculated etc.

Reloading doesnt fix it and the number of errors only increase if i keep playing. Wat do?

Bug report here: http://s000.tinyupload.com/?file_id=46913317119163066040
Error slave listing encyclopedia entry rest do not exist

When the game launch, was already there the same with 3.0. Il I dont know what it is related trough.

Also, the "party" event is red, it is getting updated ?or is that related to the futunary sisters event and as that requirement ?
>>3801
>>3800
>Wat do?
>tiny upload
You start by not reddit spacing like a faggot and lurking more
>>3800
>>3801
And did you use BC?
Is the club the only way to raise entertainment skill to 100?
>>3805
BC?

If you mean bestiality content, then yes, although to my knowledge no events have appeared ingame yet.

Also all 3 submods (security, cybernetics and mercenary)
>>3678
>everyone looks hot af
>eastern european
I suppose a pic like that spawned the whole master race / subhuman nazi ideology.
>>3810
Read the fucking OP you newfag.
>>3812
If you guys would spend half the time spent being condescending with actually solving the problem you'd get rid of me in 5mins
Anyway, so if BC means backwards compatibility then no, it's a clean install, nothing copied over the old version, new savegames
Lurk more.
>added slave search feature
Any chance for checkboxes so we can transfer or sell slaves in bulk?
>>3813
>If you guys would spend half the time spent being condescending with actually solving the problem you'd get rid of me in 5mins
You were just asking to be bullied with how you first appeared and showed that you didn't even know what backwards compatibility was. How could any self respecting anon let you go unmolested?
Open file (265.40 KB 1920x1080 ClipboardImage.png)
Bug in the auto salon, I clicked on trimmed short as a style, and it went from her original bald look to a long messy look, also it changed the length of her hair from 6 cm to 10 cm.
>>3814
Issue with that is no systems exist to handle it. Mass assign might not be that hard to set up though, so may spend some time poking at it.

>>3818
Trimmed short is a length change, which is why it went from 6 to 10.
so how on earth do you make good amounts of money?
Pregmod v3.1.2.
https://mega.nz/#!McQlRKTJ!f3dvaSk0SbEx48blf0FBNyzz_6tYwIa4IdDURA4y3QU

-fixed critical error in BC player object conversion
-temporarily added option to remove accidental dicks from the player to options

Due to some developer oversight, I managed to accidentally equip all femPCs with a full set of male equipment. So if you've been afflicted by this bug, use the fixer before it gets removed in a patch or two.
>>3784
I think I've pinned down a bug for Intellectual Dependency FS.

My slaves were spending 20+ weeks in the schoolroom, and so I started watching more closely. I noticed that they were getting almost to their -15 intelligence 'education' level, then later they'd be further away from getting to -15, instead of closer.

I looked in saTakeClasses.js and I think it's a case of > vs >= in some of the comparisons, specifically this part:

function generalLessons(slave) {
if (slave.intelligenceImplant > -15 && V.schoolroomRemodelBimbo = 1 && slave.assignment = "learn in the schoolroom") {
...
if (slave.intelligenceImplant <= -15) {
>Set to a max of -15
}

The first check has '> -15' instead of '>= -15'. I think this means that after the the slave reaches -15, then the next week they get treated as a non-Bimbo student and it increases their intelligenceImplant again. ie this section:

} else if (slave.intelligenceImplant < 15 && slave.assignment === "take classes") {
>>3830
Correction to that last line, I mean this bit:

} else if (slave.intelligenceImplant < 30 && slave.assignment === "learn in the schoolroom") {
>>3830
I see, thank you. Give me a minute on it.
>>3830
>>3831
Made it so that the check dead ends in that case instead of continuing down the conditions. You were definitely right that it was alternating between the first two conditions.
>>3837
Pregmoder incase you don't check the other thread, there is the following odity reported
>Why is the game generating slaves with male names even though they're disabled?
>>3821
>whoring
>porn
>milk/cum
>buying/selling slaves
>company + popular FS

security mod
>mandatory military service
>policy that allows citizens to opt out by paying money
does anyone know how mixing races affects pregnancy?
is it pure luck which they take after or is it just weighted towards being mixed regardless
Open file (28.02 KB 797x263 Untitled.png)
I haven't updated to >>3826 so disregard if already dealt with, but this happened after riding slave dick
was born natty girl, become futa
>>3867
No idea. Will likely end up inadvertently fixing it when I finish the pronoun system soon. Is it all slaves, specific slaves or children, though?

>>3873
Got it.

>>3871
3 to 1 in favor of being mixed. Eye and hair colors work as you would expect and skin color tries to average.
Pregmod v3.1.3.
https://mega.nz/#!1VIE1QwA!uHSwRjJsUZOcWnnr48n73MXi0ZHrL3ovBtgRqUw_OHg

-removed lingering isPlayerFertile()s
-fixes
In a scale 1~10, how hard is make a FC for a anon who just have the basic programation knowledge?
>>3876
Depends entirely on how deep you want to go and how efficient you want to be. At the most basic level, the game is just modifying objects in an array
>>3876
Have a good enough idea and do the initial "hard work", and autists will pop out of the woodwork to do the actual programming for you as long as you show constant interest in the development.
>>3868
Would removing taxes but enabling mandatory service with paying out of service be good way to generate long-term income?
Open file (96.40 KB 976x649 ClipboardImage.png)
Open file (94.82 KB 973x672 ClipboardImage.png)
Something is broken in the Brothel prices.
My slaves make something about 10~30k per week, but in that new version, they barely can cover the upkeep.

First pic: old version.
Second pic: last version.
>>3884
Bring it up in issue #1194 if you can. That's where balance discussions are going on.
In the meantime, make sure you are setting clientele targets. If all your whores are targeting the poor, you're not going to get too much out of them.
>>3884
>>3885
If that isn't possible, give me a brief summary of what you think is going on and a before and after pair of saves and I'll pass it along on your behalf.
>>3885
>>3886
I read it again and noticed that is not really the price, but the clients number.
Also,
>make sure you are setting clientele targets. If all your whores are targeting the poor, you're not going to get too much out of them.
I play that game for 2~3years and dont know about that.
Where i can set that?

Here the saves.
>>3887
slaveInteract, but only if they are serving in the brothel. It's a new system from 3.1.0. Keep in mind that flooding a group can hurt profits, so put your best slaves in the top groups and leave the lesser girls to the lower classes.
Let me know if this changes things to a notable degree and if I should still report anything.
Open file (22.54 KB 655x158 ClipboardImage.png)
>>3888
So maybe is that new mechanic, but its strange that I dont have the 210 clients per week that I have before, because my archology have few slaves and tons os people.

Related pic.
>>3890
Also, setting the best slaves for millionaires just make them profit less tham before.
>>3876
>In a scale 1~10, how hard is make
If you want a meaningful number, you need a calibrated scale. In this case that would be descriptions of two games you've made and how you'd rate their development difficulty. Assuming you're only interested in the number for its meaning, we can skip that.

This game is 90% asspull number prose, most of it not even scenes, but descriptions of bodies bellies, really and clothes. The nice thing about that stuff is you only need to write a few thousand words of it yourself to have a style guide by example that plenty of non-coders can follow if you catch their interest.

Another 9% is systemy, but very far from nuclear physics simulations and operating system guts. Where it isn't completely straightforward, it's only because it's accumulated a few too many exceptions and special cases. And as >>3880 pointed out, there are plenty of nodevs who can't write or self-manage their way out of a paper bag, but will happily put together a beautiful little simulator that you can plug into the game without fully understanding it, and a surprising fraction of those will stick around to bugfix.

There is 1% or so that is unfortunately intimate with how browsers work, or making the game such that other anons can compile it (so they can, you know, work on it), and that I have observed being actually kinda difficult. Notably, FCDev did none of it, and if I recall correctly pregmodder mostly or entirely delegated this stuff to specialist anons. Someone else set up the git hosting, I think someone else set up loading/saving your game to disk such that it wouldn't suck terribly, and a few anons have taught FC the less-retarded dialect of the modern web browser's retard language. By my count, 2/3 of these were only necessary because FCDev started with the wrong tool for the job the game became. But it was the right tool for the job of getting the game existing at all, so there's that.
>>3890
The clients were actually sort of bugged. They were never intended to get that high since they were directly taken from a slave's beauty value and since we have a bit of a larger beauty range than vanilla did, it got a little ridiculous. Thus it got the 210 cap. You had a fair number of slaves slamming into that cap, so you can see why it was in need of some new balance.
>>3891
Also it is known that millionaires are being cheap right now. That is the big thing being balanced.

>>3892
I will some day finish those belly descriptions. To call it soul-crushing work is an understatement.
Not far off on your assessment though. It's also good to work with other groups using similar code bases. Swapping tweaks with DoL got us the overwrite save file SC modification for instance.
>>3876
Having said so much about what you don't have to be able to do, here's what you will need to make something like FC:
- An idea. It doesn't have to be entirely or at all original, it just has to get people to consider looking at the thing. This is the easy part.
- The ability to start working on something intimidating. You probably can't stand up a playable game without learning how to do a few new things. You don't have to do them well, necessarily, just enough to make something that someone else sees value in.
- The ability to keep working on something that overwhelms you. This basically means doing the same stuff you'd do to stave off momentary panic and medium-term depression/anxiety. Take walks, talk through the problem with someone, adjust your posture to be neither slouched nor clenched, take your meds if applicable.
- The ability to keep working on something that bores you. This is the flip side of the above, and much of the same stuff applies. There's a magical happy medium zone where something is just difficult enough to be *fun*, and no meaningfully-sized project will park within this zone. Sometimes no particular tactical change is needed and you just need to accept the boredom and commit to doing the work. Other times no amount of this will work because you're barking down the wrong tree.
- A willingness to do everything yourself if you have to. A swarm of autists will not build your game from nothing for you. They will extend and improve a game they love, but you'll have to get it there, and it will almost certainly take longer than you think. People, especially the kind who would be most useful to you, can smell when you need them and they don't need you at all.
- A willingness to publish your work. If nobody sees it, you will know, and you will almost certainly stop caring. Something every day is ideal. Something every week is pretty much necessary.
- As much as you hope to use the work of others, the ability to manage them. I don't know how much this can be taught or even described, but the basic idea is that you need to make it so that other people both can and want to do things the project needs.

All but the first of these are generic life skills you can acquire with practice, unless you're a complete genetic clusterfuck, which you're probably not. Making anything big enough requires you to have your shit together in rough proportion to the size of the project. Remember to start with a small part of your idea instead of trying to set up the whole thing at once. Take a look at the first playable build of FC if it's not clear how small I'm talking.
Small suggestion/request
Since we have whoring targets, we need a RA for it, and would be nice be able to base it on slave attractiveness.
>>3887
You, uh, you were making 3.7 million from whores?
Well, the thing is, you are supplying about double the amount of sexual services demanded from your current population (and visitors). The prices happen to be very elastic, so each whore is making about 1/4 of their usual rate as you are right now. Which also happens to be the absolute bottom price they'll charge.
Cutting your number of whores in half will actually double your total whoring income. Still no 3.7 million, but an improvement over break even, to be sure.
You'll want to put all rents on free, since that stimulates both citizen growth and their demand for sex. You'll grow your demand base pretty rapidly like that. Also make sure the competition stays away through pesky regulations and legal requirements.
After that, we'll have to see where things stand to assess if more needs to be done to nudge things into a satisfactory direction for most/everyone.
Open file (48.96 KB 640x848 1560187104773.jpg)
>>3892
I see. So, getting 3,7 million with 160 high quality slaves was a overprofit, right?
Well, but maybe all of them are paying cheap, not only the millionaires, but idk for sure, I need to really understand how it works now.

Also, since we are talking about new mechanics of profit, maybe a alternative model of business would be cool, like set a fixed price for each slave instead of let the customers decide.
And I think its really necessary now to have a mechanic to improve the poors life, like make more jobs or something.

Just suggestions for when you finish the balancing, anon.
>>3897
>You, uh, you were making 3.7 million from whores?
Y-yeah. Its wrong?

>Well, the thing is, you are supplying about double the amount of sexual services demanded from your current population (and visitors).
So, how I know the rates now, anon? How can I check if I have more slaves than demand?

>You'll want to put all rents on free, since that stimulates both citizen growth and their demand for sex. You'll grow your demand base pretty rapidly like that. Also make sure the competition stays away through pesky regulations and legal requirements.
Already let the poors have free rent. i'll let everyone have free rent now.
The migration rates has been improved?
>>3899
think you meant to reply to >>3897
>>3902
I was replying >>3894.
My bad, anon.

>>3899
>>3894
>>3896
Was thinking along the same lines. Once things settle down I'll set it up.
>>3901
The end week arcology management bit will tell you how much of the demand is getting fulfilled, or 100% if oversupplying. Getting to 100% is effectively your target, it does not tell you by how much you're overshooting (I used debug), but that might be useful to add.

The only thing about migration that has changed is that supplying a class with 95% or more of their sexual needs makes them eager to come live in your arcology. There's a smaller bonus for 75-95% and if you're doing a poor job they may leave instead.
The effects should add up to many thousands more citizens.
What is the citizens variable? I want test something but I cant find it in documentation.
>>3907
There are several now. Your best bet is probably to dig around in manageArcology or arcmgmt until you find the block that uses them.
>>3908
The variable who set the number of citizens.
I want to change it with cheat edit for make some tests.
can you use the locate slaves to find slaves with freckles?
slave.freckles = 1 just returns all of them
>>3911
.markings. Slave variables documentation is your friend.
This section in slaveCostJS.js could probably be updated in light of the Intellectual Dependency FS. (line 309)

if (arcology.FSGenderFundamentalistLawBimbo === 1) {
if (slave.intelligenceImplant === 0) {
beauty += 30;
} else if (slave.intelligenceImplant > 15) {
beauty -= (slave.intelligenceImplant * 3);
} else {
beauty -= (slave.intelligenceImplant * 1.5);
}

Maybe something more like

if (arcology.FSGenderFundamentalistLawBimbo === 1) {
if (slave.intelligenceImplant <= 0) {
beauty += 30 + slave.intelligenceImplant * -1;
} else if (slave.intelligenceImplant > 15) {
beauty -= (slave.intelligenceImplant * 3);
} else {
beauty -= (slave.intelligenceImplant * 1.5);
}
>>3914
That is intended. The old bimbo law was changed to favor uneducated slaves.
I did math good though, since that else clause is adding when it should be subtracting.
>>3888
>slaveInteract

Been looking for that for a couple of days. Would never have thought to look there.
>>3905
>but that might be useful to add.

That would be fucking extremely useful to add.
>>3916
OK, but at the maximum negative education (-15), you're still not get as much of a boost (22.5) as if the education was zero (30). For a bimbo law, that's not what I would have expected. Take that for what you will.
>>3920
It's not a bimbo law anymore. That's just what the variable was named before it was repurposed.
Anyway, anything not 0 is now decreasing beauty as was intended. That law does not want any education, hindering or not.
>>2401
I know pregmod has been javascripting things bit by bit, but why is this being done?
Bestiality FS never ever. God I miss farmanon.
>>3918
It has been added.
>>3926
Mostly for speed. The stuff being JS'd was in Twine, which goes through a slow parsing step and then runs as JS anyway. Can't have that on pages taking multiple seconds to render. Also for readability; calculation-heavy Twine code drowns in <<these things>> and uses `set` instead of `=` in a kinda clunky way. Couple of other reasons I'm forgetting too.
Open file (24.01 KB 1474x426 YourchangesSuck.PNG)
Open file (170.37 KB 1518x780 YourchangesSuck1.PNG)
milking doesn't work
Ran BC twice. Like always.
Save included.
follow up question, are freckles inheritable in preg?
also does porn fame affect prestige?
Open file (112.42 KB 1866x833 1.png)
Open file (67.14 KB 1529x358 2.png)
>>3932
Legend. Turns out I was at 296% for lower class...

It also seems to have broken lactation though? (Well this version, not necessarily the supply/demand part). I ran BC a couple of times.
>>3935
slave. buttplug, vaginal accessory, vagina, anus, prostate, dick, scrotum, balls, ovaries, mpreg, I'm probably missing some, you can check the slave documentation if you'd like. Godspeed anon.
>>3934
>>3938
I got overzealous replacing $s and accidentally stuck the proxy on the passed argument. Should work now.

>>3936
Freckles can be inherited. Porn fame does now affect prestige.
>>3945
Does not, that is.
>>3945
I re-downloaded from Gitgud just now, recompiled and loaded my save. Still getting the exact same problem from what I can tell.

I looked up the commit, and it appears to be just for slaves dedicated to being milked? If I'm reading that right, then not that I'm getting it for all lactating slaves, including my bodyguard as posted in the screenshot above
>>3938
>>3947
You have a different error from the other. Looking into it.
>>3949
I'm not getting any errors in testing. Not really with it tonight, so this is just confusing me more.
Make sure you do not have a /src/saGetMiled.tw file.
>>3947
I have a /src/endWeek/saGetMilked.js file. Nothing in the /src/ folder but more folders.
>>3952
Don't know what to tell you. It is working for me in testing and it's hard to fix what isn't broken you know?
>>3950
I don't know enough to be sure but reading through, it looks like the problem comes at this point in /src/uncategorized/fullReport.tw:

<<run saGetMilked($slaves[$i])>>

Then the error message "Cannot read property 'assignment' of undefined" leads me to think that in saGetMilked.js the slave parameter is not getting passed correctly. Is that function call above correct?
>>3955
OK, I'll do a clean slate and try again at my end.
>>3957
>>3956
Well fuck I don't know. It's working now.

I swear I had deleted everything and recompiled from the new download twice before this, but I must have messed it up somehow. Sorry to waste your time.
When deploying platoons, the counter that says how many additional unit I can send doesn't go up or down when I add or remove slave platoons. Possibly a missing .length in /src/SecExp/js/secExp.js ?

function deployableUnits() {
...
const Militia = V.militiaUnits.length;
...
const Slaves = V.slaveUnits;
for(let i = 0; i < Slaves; i++) {
...
Open file (5.21 KB 366x161 Nice space.png)
This is literally one click away from starting the game
>>3978
>>3961
Will get them tomorrow.
Is there any way to elevate a fertile slave in to such position to get Eugenics bonus out of her?
Open file (324.94 KB 382x417 1399915938369.png)
Why have the updates slow down lately?
How do I enslave children? It only gives me the vanilla options of sending them to the orphanage or raising them for 100/500 bucks a week.
Please Anons, help me satisfy my incest fetish.

I am using the latest pregmod release
Open file (14.88 KB 645x156 EnslaveChildren.png)
>>3996
What are you talking about? It's about the same as usual.
>>3998
You do pic related, nigger.
>>4000
I did, answer my question faggot
>>4001
Read it again, dumbass.
Open file (24.44 KB 1746x374 original FC FCanon.png)
>>4002
ANSWER MY FUCKING QUESTION RETARD
I HAVE BEEN PLAYING THIS SHIT FOR LONGER THAN YOU
>>4003
>ANSWER MY FUCKING QUESTION
Okay fine, Read the FAQ
How do I enslave children? It only gives me the vanilla options of sending them to the orphanage or raising them for 100/500 bucks a week.
Please Anons, help me satisfy my incest fetish.

I am using the latest pregmod release
Read the FAQ
Open file (158.68 KB 640x1101 boondocks read.jpg)
>>4003
Lmao read the FAQ
So what's best starting career?
Venture capitalism?
>>4007
You can learn the skills from the other careers later on, I generally go with whatever I feel like roleplaying as. If I had to pick, I suppose I'd go with slaver.
>>4007
I'd say engineering. Because discount on building shit, as well as starting with basic arco upgrades.
>>4007
I dunno how early in the game it's feasible to do, but with the doctor start you can take a healthy, accepting (maybe ambivalent, too) slave to devoted by just fixing and violating her anus multiple times. I assume you can do it with max med training too, although I don't know if that gets you the "admires your refusal to be idle" boost after the operation. Might require that one level of surgery upgrades, too? I have no idea.

I dunno if it's necessarily intended that you can get a slave to love you by deflowering her ass over and over again in the span of a week, but at least it's entertaining.
>>4003
>I HAVE BEEN PLAYING THIS SHIT FOR LONGER THAN YOU
I doubt that.
Hard work and diligence or the remorseless use of force?
Open file (2.35 KB 562x56 Speech.png)
Sine accent removal allows speech shouldn't this default to permissive instead?
Open file (19.20 KB 1545x116 eyes.png)
Pretty much nothing on this image works right now
>>4020
That's the default.

>>4022
Will prod it.
I added an option to descriptionOptions that hides the clothing list in slaveInteract for those of you that wanted it. Sorry it took so long, it slipped my mind.

>>4022
Is fixed now.
Please change the sandals. I imagine the arcology and the penthouse's floor stained with "FUCK ME"s. Just make it a normal one.
>>4029
>not liking cum infused sandals leaving FUCK ME stains everywhere they go
when they excavate the ruins of the arcologies there will be passages in the history books of the sandals that took the world by a storm as collectors try to gather the ancient esoteric artifacts. imagine the carbon dating and museum display of the oldest found FUCK ME sandal stain as a piece of history or a mummified original sandal that was kept in a sarcophagus of semen.
Huh, there are negative skill values for player skills, neat
Is it something made in preparation for PC death and having kid inherit the city or something?
Also how long does slave need to be doing some job before they get experience bonus?
>>4031
Also forgot to ask why there isn't option to start at -100 in all stats yet
Hey if I want to write shit for pregmod how do I go about doing that?
>>4035
I would find a passage or such similar to the one you want to write, and then look at the code for it to get a rough idea on how many variables you need to account for. Any idea on what you want to write?
>>4031
Some of the PC starts use them.
They get a little each week. Once it goes over a threshold, they get the experience as if they started with a career benefiting the job. Not a very quick process, though.

>>4032
Hard to think of a good background for that.

>>4035
There is a guide in /devNotes for a general idea. Also the slave variables documentation.
I will accept pseudocode if it is structured well enough to not be a guessing game as to what I am supposed to be doing with it.
>>4036
Oh slave torture/mutilation scenes generally. I find the auto doc stuff fairly boring. Theres no "meat" to it them.
>>4037
So can I open the github stuff on mobile?
>>4039
>So can I open the github stuff on mobile?
You can always just check if it works yourself.
>>4040
Yeah sorry I knew as soon as I said it what a stupid question that was. The answer is indeed yes.
Would it be possible to have a no Male/XY mode?
Because whenever I want a random futa slave, I get
Shemales, sissies, and traps.
Is there a way to only get random Female/Futa slaves that I missed?
The only way I see it is to get them through the
Futanari Sisters.
>>4047
>Because whenever I want a random futa slave, I get
>Shemales, sissies, and traps.
>The only way I see it is to get them through the
>Futanari Sisters.
Why the hell are you splitting your sentences in half? This is worse than shitty reddit formatting.
It is harder to write on a tablet, because it's small.
>>4037
Say if I wanted to fuck with the game by making it track clits, clit hoods, and labia as separate from the vagina as a whole how mindnumbingly annoying would this be to do? Is this one of those situations where I'd have to go in an rewrite everything to account for it or would I be able to flag the document that pulls from vaginal descriptions and adds an extra layer to the descriptions? For reference I do have coding experience but none with twine or sugar cube specifically.
>>4051
Well good news and bad news. The bad news is your effort would be entirely wasted, since the good news is that has all already been done.
>>4052
Oh. Well I've never been so happy to be disappointed before... I should really just look over the code properly before asking more dumb questions.
Open file (120.88 KB 1575x611 ClipboardImage.png)
>>4054
Will look into it.
>>4055
Hey would it be possible to allow smart piercings on a slave's nipples for slaves without genitals?
>>4057
Not without setting up safeguards to prevent issues from stacking things like that. I think something is already in place using vibrators, but I do not know what state it is in.
>>4058
Could it not simply be the syntax complient equivelent of

If ($hasdick == false and $hasclit == false)
{ show the smart piercing for nipples option }
Else
{Do nothing}
With an added

If ($breastsmartpeircing == true and $hasdick == true or $hasclit == true)
{You assistant says a genital smart piercing is not advisable until you remove $s.his $breastsmartpeircing}

Else {do nothing}

For players who graft genitals back on because they're assholes who want to break the game.

Or is the code too fucky for that to be an adequate patch to it?

Mod edit: add code tags
Edited last time by user2095 on 12/14/2019 (Sat) 23:01:16.
>>4059
use the code tag to prevent things like redtext from messing with your post.
>>4060
Ah, thank you.
>>4059
Less that and more just adding more conditions to the existing checks.
>>3813
>>4005
I like these mods.
>>4017
>>4050
Read at 8:32:10
Anyone know where the assignJob function is located? struggling to find it.
>>4065
I want to say it's in the facilities - penthouse file
>>4065
/src/js/assignJS.js
>>4065
assign.js I would hope.
>>4068
>>4065
Thanks
>>4037
>Hard to think of a good background
You were a street rat, who was lucky if he ate once a day, eking out a bare existence for years.
Eventually the master of the arcology is expanding updating some of the plumbing in the lower levels, and finds your hide away.
Fortunately for you, this was the day that the neighbouring arcology was thrown into turmoil.
Not able to be in two places at once, you get thrown into the anarchic arcology by the other guy, because he figures that you are incompetent enough that he'll be able to take it over from you when he's ready to.
>>4072
That implies some baggage that players'll expect to come back to haunt them. Eventually someone ought to try to actually overthrow you, and ought to have the resources and intelligence to do it since one presumes he's prepared to do exactly that. That kind of thing could be coded in too, I guess.

I mean, it's always a little tough to justify a challenge start when the PC is supposed to be in a position of power. That being the case, what about the equally hackneyed "you were at the absolute peak of your power, then the acedia of too much success set in. You decided to start over, a real-life new game minus. You willed the arcology and some funds to yourself, had potential usurpers exiled or killed, sold off all your other assets, then had yourself chemically lobotomized and rehabbed. This caused presumption of your death, legally, but in some sense it's still you in control. Have fun doing it all over again, only harder." It's pretty stupid on its face and there's plenty of holes in it, but I can almost see a depressed and delusional arcology owner thinking it would work.
>>4073
>>4072
Just make it a start where arcology owner gives some random orphan everything he has before getting killed by open rebellion as last fuck you to his enemies
For extra bonus it could also lower starting security(why does it start at 100% anyway?) and how much arcology player owns(does owning more than 50% even do anything?)
>>4073
I was just throwing an idea out there, and a street rat would be justifiably incompetent, but as for someone trying to overthrow you, wouldn't that just be the post DoL rival?

Personally I don't really care, I just really want to see a start where you are absolutely pathetic and have no advantages whatsoever, having to learn it all on the spot or be enslaved trying.
Attempting to add pit assignment into the rule assistant, anyone know how I can check pitLethal?
>>4076
It's a variable so it should be getting set somewhere, and since it is a critical pit setting, it should have a setter in pit.tw that can be used to find the it.
I know the nursery is technically in progress, but would anyone want to see a more detailed child-tracker added to Personal Affairs?
Currently it only shows how many slaves you've fathered. I'd like to add tracking for the number of children you're having raised as citizens, how many you sold, sent to slave orphanages, sent to the incubator, etc.
I want to know when I've fathered enough sons to populate a new arcology, and enough daughters to fill the slave pens. But are other people interested enough for it to be worth doing properly enough to push to the master version?

BTW, is it ever worth it to build sweatshops on the lower levels? The money involved seems to be ridiculously tiny.
>>4078
Most of that already exists, but isn't displayed to the player anywhere.
>>4077
I found that pitLethal is set in story.tw, but I'm not sure how to interact with it.
>>4079
Yes, that's what I noticed. I wouldn't be talking about doing it if it meant piles of new variables added to the already confusing birth system.
So I constantly see text about my recruiter using meager funds or something, can I change how much money she uses or is it automatic?
Also option to build more than single prosthetic per click would be nice, or at least grouping of them in build order so I can just click it multiple times without moving my mouse after each click
Speaking of prosthetics, should all the researches there be done at once instead of one after another?
>>4080
You'd just check aginst V.pitLethal's values. Should be 0 for the non-lethal pit and 1 for the lethal. I suggest you talk with mouseOfLight more though as he is definitely on a good track with utilizing the existing facility functions.

>>4081
I'd hold off for a bit until the nursery and holding facility are worked out. I don't know exactly what routes those variables will be taking in the future.

>>4082
Not really, no. But the closest to giving her a boost is letting have luxurious living conditions.
You could try calling out to @arkerthan or @lowercasedonkey on the git for that. I do not know how easy it would be to set up something so multifaceted.
Not sure honestly.
>>4083
>holding facility
Holy fuck, another new thing?
>>4073
alternatively, instead of an orphan, a generic channer neet receives an email from a nigerian prince, leading to all sorts of wacky shenanigans
>>4084
Not yet, but mulling about the idea of converting a sector into a facility to house children on the cheap compared to the other options.
>>4086
Ha. That's exactly what I was hoping for the nursery to be, before people decided they wanted the children to be individual slave entities.
That sounds like a really fun and easy idea. It could have a detailed upgrade/customization chain like the Dairy, but without any of the complicated slave-handling bullshit that makes facilities hell to code.
>>4087
Pretty much the gist of it. Nursery was always planned to an extent, but more to the degree of raising your heir more than what it became. Still need to get it working too.
First things first is getting the player variable documentation back to being accurate. I pity anyone that tries to use it in its current state.
Some of the "from other slaveholder" slaves are a little problematic. For one, Danny 'The D' is supposed to be a quad amputee but isn't. I don't know if those are deliberately not touched in pregmod for reasons, or if they just weren't updated to the new appendages system, or what. Lot of fiddling, I imagine, to around to go and fix all those definitions, wherever they are kept. Also, slaves with single quotes in their names like that one mentioned sometimes have their name modified with 's, which causes paragraphs to be boldface when they otherwise shouldn't be. I guess it's due to the two single quotes juxtaposed and being interpreted as a control character. Easy fix for that would be replacing the single quote with the accent grave (`) since I don't think that's a control character in JS or Twine or whatever.
Open file (513.21 KB 1393x2000 025.png)
So how do you guys deal with your cat/dog/whatever girls?
Do you give them both pair of ears?
Do you assign different types of girls to different positions?
Do you vary their outfits by position, stick all of them into one outfit or let them choose?
Do you have them in various ages and sizes or only specific ones?
Butt-plugs or cyber-tails?
Are they all girls or do you train dudes too?
Will automatic growing of organs or cybernetic fitting ever be possible?
>>4097
I'm a lazy sack of shit that just buys 50 slaves from the kidnappers market to funnel into the arcade and wait until my rep goes high enough to buy from the schools, then I just buy from the cattle ranch and the maid school ad infinitum.
>>4098
I cheat like crazy, I have my own fork that makes even cheating easier. Every single slave spawns as a face 100 intelligence 100 not nigger bombshell.
>>4099
I dont cheat but I do wish I could use the arcade to turn all of the slaves inside of it into fuck dolls at once when I'm tired of using it. My laziness knows no bounds.
>>4098
>maid school
Slavegirl School or what?
>>4101
Yes that one. I primarily use it to fill up my maid house after putting them in chastity and slutty maid outfits.
>>4096
>Easy fix for that would be replacing the single quote with the accent grave (`)
No. Backtick / grave accent (U+0060) is not and has never been a valid substitute for an apostrophe or a single quote, opening or closing. Some programming languages use it as a kind of quote mark, but that's not natural-language prose like slave names appear in.
If you need an apostrophe-equivalent other than the one that lives on your keyboard (U+0027), use (U+2019).
If you need a closing single quote, use that same character (U+2019), but pair it with an opening single quote (, U+2018).
Similarly, if you want typographically-correct double quotes, use “` and (U+201C and U+201D).
If you take one thing away from this post, let it be that the backtick is for programming and the like, not regular writing. See https://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html for more info.

Of course, consistency counts, and Free Cities just uses the two quote characters on the keyboard, so mixing in anything else at this stage would look bad. Using U+2019 temporarily to fix a display bug might be OK, though. Ask pregmodder.
>>4103
Ah, “` should be there.
The git wouldnt happen to have a master file that conveniently lists all the variables in one place would it?
I just realized something
Shouldn't it be possible for us to create clone armies?
Open file (599.92 KB 1198x668 1576290777176.png)
>>4105
Have you considered actually looking at the git before asking such a stupid question?
>>4107
I've been looking through it for 2 days anon. I cant handle alphabetical organization I'm too retarded.
>>4106
I mean yes but the logistics of that is fucked.
>>4108
Have you considered using the search and typing in "variable"? Or even just looked through the root folder by scrolling down?
Got this error message when applying rules. :

Apologies! An error has occurred. You may be able to continue, but some parts may not work properly.

Error: eval(...) is not a function.

Stack Trace:
ruleAppliesP@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:87032:26
ProcessSlaveRules/rules<@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:55729:58
ProcessSlaveRules@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:55729:32
@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:55662:69
window.runWithReadonlyProxy@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:1000:10
DefaultRules@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:55662:47
render/elem.innerHTML<@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:88525:55
render@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:88525:30
Element@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:87551:24
ApplicationLog@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:88520:49
RuleOptions/<@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:88510:75
render/elem.onclick@file:///D:/SM%203.5/Freecities%20files/fc-pregmod/bin/FC_pregmod.html line 438155 > eval:88352:39

These are my rules:
https://jpst.it/1XN7B
>>4111
Removing my rule called tightener stopped the error message from appearing
>>4096
Will run reviews. Sometimes new systems don't take well to them, especially if they were generated prior to it. Is that the case? If I find the slave is working as intended in testing, I'm liable to stop testing.

>>4103
I purge all of those when cleaning. Will look into that slave as he is a unique case that does not follow the standards of normal nicknames.
Also ` is used heavily in our code. It's what tells JS to look for template literals.

>>4112
It means something is wrong with your rule. How slave rules are stored, i.e. .livingRules is now .rules.living, so make sure you are following it. I'll check to make sure the slave variable doc is accurate.
So is it just me or does unset porn marketing in RA automatically sets marketing to 0 instead of doing nothing?
So, will someone answer my questions:
Would it be possible to have a no Male/XY mode?
Because whenever I want a random futa slave, I get shemales, sissies, and traps.
Is there a way to only get random Female/Futa slaves that I missed?
The only way I see this is to get them through Futanari Sisters, surgery, and cheating.
Feeling the motivation to code something, anyone have any smallish additions they would want?
>>4118
Split nipple color into its own variable. An attempt was made by another anon, but never completed.
>>4119
Interesting, Is it part of a more general variable right now or does it not exist at all?
>>4120
Does not exist at all. It currently runs off a function that returns a string based off race and pregnancy.
>>4118
You could try to code my no male/XY mode if it's not too much to code and if it's not already a thing in the game.
>>4123
If you set $seeDicks to 0 it already tries to do that. The only exceptions are things it can't force into such a mold.
>>4124
You mean that it is impossible to get futa slaves without the chance to get male/XY slaves?
>>4125
Do people just not read the options available to them?
>>4126
What options?
I remember that there is a futanari law available to get but, iirc, it does nothing to make random slaves futanari.
>>4118
Some way to modify eyes of slaves so they don't need to wear contacts for them to have unusual colors or shapes
>>4129
The most you will get in XX only with dicks is surgical. You will not get natural futanari.
This is the kind of thing that should be in the FAQ as well since a decision has already been made on it.
>>4131
Huh.
That's a shame.
Oh well, thanks for answering.
>>4131 >>4132
it'd be a pretty simple copy-paste job to add a market that only appears with $seeDicks=0 & whatever the penis surgery variable is called. one that offers only surgically dicked xx slaves.
I sure don't care enough to do it though; I even remove the royal event prince in my copy.

>>4088
mind if I play with the holding facility a bit in a few weeks? tbh, I think just folding the damn nursery into it wouldn't be a bad idea.
implementing the nursery as planned introduces all the coding problems of slaves under 3yo, without any real payoff.
>>4133
Leaning towards would rather not.
>the coding problems of slaves under 3yo
What are the main issues with slaves under 3 anyways?
>>4135
Lack a certain level of independence. Either way, what we've got is overkill for what is needed. I'll trim it down when I get to it prior to 4.0.0.
>>4113
I'm >>4103, but not >>4096.

>I purge all of those when cleaning.
The left/right quote marks? Makes sense - straight-quotes-only style has less fiddly stuff to get right that way, and it's easier to type.
>Also ` is used heavily in our code. It's what tells JS to look for template literals.
If I didn't make it clear, I'm not objecting to that at all. Code isn't prose, so different rules apply. My only point was that taking a perfectly good ' and replacing it with a ` is bad and wrong.

It seems like SugarCube is interpreting '' as a formatting mark. There should be some escape sequence to prevent that. Does surrounding the slave's name with <nowiki></nowiki> fix anything? What about replacing one or the other pair of ' with \'?
>>4139
It bolds, I think. Since that is a nickname, it sort of should have the same rule applied to it. Like I said, that slave is a unique case so I need to decide how exactly to handle it for the future.
which file would contain the details for the future society policies?
The policy file in src/uncat only carries their names, how would I find one that has the actual details of what it does
>>4141
Most of it will be scattered about. Consider what it is and that should give you an idea of where in end week it will be.
Haven't touched this game in a while. Is it it possible to build multiple Pits yet? It's all I've ever wanted.
>>4142
mainly I want to know how the different radicalism policies affect perceived slave attractiveness, sort of like the optslavestats picture in the op

Other question, if you set retirement to slave body 45, is that affected by how their face looks or only by their body
>>4145
Try slaveCostJS. As for the age, no, body only.
>>4146
is there anyway to lower a slaves physical age other than ncs?
>>4146
slavecost looks like exactly what I was looking for, thanks
>>4147
No. Well body swapping, but I don't that would count.

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